Gutting Champions May be an Example of Bad Game Design(Opinion)
Gutting champions has always been a thing in League. When a champion gets too strong and Riot can't seem to nerf them properly, they just gut them. This could be from a toxic playstyle such as
and
, being too powerful when used properly like
and
, or hell, just if Riot doesn't want to see them so much in competitive like
.
I don't know if you all consider these champions gutted, but I think they're in some pretty bad states right now, but this is without checking win rates or anything. Azir, Kalista, and Aatrox will likely need changes if they want to reach a normal balance level without being overbearing.
League is definitely never going to be completely balanced, nor should it really be anyways. But it still stands that we shouldn't just gut champions when they are a problem and leave them for dead. If a champion is gutted, Riot should think of a way to buff them back without being a problem.
Champions I consider gutted, or at least just left weak:
(He really needs a VGU to get balanced by now)
This is just my opinion on what champions are gutted, and why we shouldn't gut more. Dumpstering a champion and leaving them in the dust just feels like bad game design. For a lot of these champions, their only hope of getting balanced is either through small reworks like
, class updates, or even full-blown VGUs or just GUs (Vlad, Aatrox, and Morde need it) Asides from that, the problem could just be Riot keeping them low for competitive play or for worry that they'll become OP with the slightest changes. It's a bad idea to keep champions weak JUST for the small portion that is in LCS and Worlds or whatever; and if a champion will become OP with even small changes, shouldn't that champion receive larger tweaks?
Like I said, this is all my opinion. Yours is likely different, but I just wanted to get mine out there.