Why does every summoners rift game revolve around the ADC
Assassin: Kill the ADC and gtfo Fighter: Kill the ADC and stay in the fight Mage: Kill the ADC and stay back Support: Make sure your ADC stays alive Tank: Become a meat shield to protect your ADC ADC: The whole game relies on you so if you die you've lost, you need to stick with your team because you have 0 resistances but can shred the enemy, your choices, positioning and who you focus can make or break a team so don't f**k it up.
Notice how the game literally revolves around the death and protection of the ADC? There is literally no variety, you have to have a champion that crits or does on hit to win, you need to kill the enemy's ADC first to win, you need to protect your ADC to win. Your whole purpose of being in a Summoners rift game is to protect the ADC.
Sure you might get the slim chance of Mid, top or jungle getting a Pentakill, or the Yasuo that goes in with a 5 man nockup. But with Yasuo permabanned good luck.
Seriously though I hate the fact that I have to rely on the ADC to win you the game, if you have a bad ADC or a lack of an ADC (why are people still taking Herimerdinger and Swain bot) you've basically lost. I just want the game to be reliant on how the team play together, the engage with the perfect follow up. If you had a bad engage where Malphite ults Zac and Yasuo then ults, don't worry because you still have an ADC that can ruin a game!
What do you guys think?
[zombie-brand-clap]
can in some conditions rofltstomp an entire team alone, adc won't matter
, the hyper-carry fighter like
