Tenacity item idea (mainly for chain cc)
item gives no tenacity until after you got CCed once, if just slowed or soft CCed tenacity is 20, if hard CC tenacity goes to 30.
Where hard CC is prioritized, so if you're slowed then hard cced it'll go from 20 to 30.
tenacity will last until out of combat for 2.5 to 3 seconds. and could decay.
this allows enemy team to still get strong initiation, picks off because the first cc will affect you 100%, since you'll likely just have 0 tenacity. However subsequent cc won't be as bad. so it's a great way to deal with chain cc.
Onced CCed subsequent knock up or displaced could also give you bonus MS for short duration. like 10ms. this last bit might be a bit much tho
while in battle, then there are shields and supports that can lend a hand and keep you alive.
's ultimate or
or even
since you can get CCed during kayle's ulti
something as simple as changes to turrets can at least maybe force the enemy to dive a bit more and risk trading more. If it doesn't keep you from dying at least it will place the enemy at more risk of an ally following up.
ult ... so many scenarios that could benefit from this tenacity.
ult gives him good survivability.

