The only reason tank meta happened was because tanks did damage

koshkyra··3 votes·828 views

They didnt become OP by being too tanky

They did moderately high damage just with item 3025 + item 3068 ON TOP OF being tanky. The problem was not the tankiness, it was the damage ON TOP OF the tankiness.

So, nerfing all damage would not "just result in another tank meta."

And tbh, id be fine with another tank meta. Id rather have everyone be tanky than everyone be able to delete you in 0.82 seconds.

9 Comments

Brıtney3 votes

Um.. Tanks we're kinda really busted. I don't specifically think it was the tanks but more the itemization.

Assassins have always felt easier to deal with....... ( COMING FROM AN ADC MAIN... well i dont main adc anymore cuz . hi patch 8.11)

Assassins had a lot of room for counterplay, and i know im going to get downvoted and stuff, but it was true.

Tanks had a lot to offer and were ridiculous to deal with. What does an assassin do? pop someone then either gets out... or dies.

and ik this is kinda out of place but adcs really shouldnt have been gutted... supports should have.

supports were like the enabling mothers.....they were way too strong, specifically enchanters

ValiantKiller1 votes

[{quoted}](name=Ashlee Madison,realm=NA,application-id=3ErqAdtq,discussion-id=UeyL7BEQ,comment-id=0000,timestamp=2018-06-26T22:37:52.499+0000)

Um.. Tanks we're kinda really busted. I don't specifically think it was the tanks but more the itemization.

Assassins have always felt easier to deal with....... ( COMING FROM AN ADC MAIN... well i dont main adc anymore cuz . hi patch 8.11)

Assassins had a lot of room for counterplay, and i know im going to get downvoted and stuff, but it was true.

Tanks had a lot to offer and were ridiculous to deal with. What does an assassin do? pop someone then either gets out... or dies.

and ik this is kinda out of place but adcs really shouldnt have been gutted... supports should have.

supports were like the enabling mothers.....they were way too strong, specifically enchanters

Tanks mostly was countering assassins, adc(I saw from few months a funny video of 5v5 all for one where 5 ornn rekt down 5 twitch, fighters and juggernaut.

PhDs Nuts2 votes

Their. Passives. Do. Damage.

doodlebob6661 votes

nerfing all damage would probably just result in a tank meta because of how much utility is stuffed into them, but it wouldnt effect low elo because no one can play around it and item 3193 is underutilized it would just mean pro play would have 3-4 tanks per team and stick KogMaw in the middle. tank update gave too much utility at the cost of solo que strength

MrFawknSunshine1 votes

item 3025 item 3068 correct me if im wrong but arent these items TANK ITEMS?

therefore making tanks tankier? by giving armor, cdr, hp? and by a tank taking longer to die and having aoe damage and low cds able to put out damage as it takes 25-30seconds to kill them?

koshkyra1 votes

yes, are you agreeing with me? cause this is what I said lmao

MrFawknSunshine1 votes

{quoted}

yes, are you agreeing with me? cause this is what I said lmao

they werent boosting tanks damage, they were making them tankier. they didnt give AP or magic pen etc so no i wasnt agreeing with you. every one seems to misunderstand how tanks damage is accumulated. it isnt single target majority of the time or burst. its aoe damage , doing damage to more then one target with single spells and/or being able to sustain in fights for long period of times and getting off more then one rotation of abilities.

koshkyra1 votes

Im not sure how you think they aren't boosting tanks damage. Maybe you aren't aware of their passives?

MrFawknSunshine1 votes

{quoted}

Im not sure how you think they aren't boosting tanks damage. Maybe you aren't aware of their passives?

item 3068 deals 1-25 magic damage per sec per lvl to champs (reduced by MR ) tanks dont stack magic pen considering that every one starts with at least 30 mr even when you have max damage 25 its still being reduced by the base MR of all champs item 3025 after using an ability the next auto attack deals bonus physical damage based on the champs base AD which has a cooldown for the item of 1.5 its aoe slow scales with bonus armor

so lets say Maokai has a item 3025 and rushed it so he has it at lvl 8 his base ad at lvl 8 is 83ad so it would do a total of 166 physical damage before reduction through def stats

now where it makes maokai do more damage is being tankier having more mana and cdr to do more spells and sustain longer to do more damage over a long duration of a fight.

maokai isnt one shooting you with a item 3025 item 3068 if you are full hp . he isnt building ap or magic pen or getting more base ad to increase the damage passive from iceborn

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