Let's have a discussion about Sivir!

SaltyToplaneGoat··1 votes·410 views

Ok, first of all, I will NOT state that Sivir is OP, UP, balanced, a potato or whatever. I just played her recently and thought that she somehow does not really live up to her theme and the potential it holds. Just had some pretty neat ideas I wanted to share with you guys.

So, we all know who Sivir is: a merciless criminal roaming the deserts of Shurima, whose loyality is only worth a certain amount of gold. If the desert doesn't kill you, she will - that means, as long as you have any valuables with you. Also she could considered a graverobber, but not sure if this would go interpreting her lore too far, so let's focus on the more obvious aspects.

In terms of gameplay way know her as close ranged markswoman, that is either elusive and hard to catch thanks to the range of her Q and her spellshield, but can also suddenly get all close and personal to shred you into pieces, using the ult, the passive and the attack speed boost from W after level 6. Honestly, make 2 out of that 3 shots crits and you pretty much kill everything that's not a tank.

Ok, from my perspective now a short version of what I consider iconic for her and what could be removed and replaced by something more awesome.

Passive: Dunno, we got items that already do that so... nothing really special either, considering the current mobility-bar in league. Can be kept, but could also be replaced by something more awesome that could have a similiar function.

The Q: Iconic. maybe some little tweaks to fit it into the new kit, but it should remain as it is mostly.

The W: Nah. Just... nah. In lane not useable for poking, not really awesome waveclear either and barely reliable in teamfight. You actually only use the skill for the attack speed steroid it gives right now. For this I have another neat idea I will explain later in this post.

The E: Also iconic. Keep it. Maybe some tweaks or bonus effects.

The ult: Well... a supp item somehow compressed into an ultimate - on to of that it's a skill more fitting to either supports or tanky initiators. I can't really decide on what to do with this, so I will wait for your ideas here.

Ok, so what bothers me generally? Sivir is a criminal. A super brutal and mercyless one on top of that. Sadly, this does not reflect in her gameplay. Her fighting style should be elusive, but also underhanded and dirty (because robbers don't fight fair, you know?). It should be obvious through her gameplay that she's the one woman who will slice your throat without even hesitating just because it pays of somehow. "It's not stealing when they are dead..." after all...

First of all, an idea I had for a new spell that could replace her W and would have the same function as sudden damage increase:

Sivir doesn't throw her crossblade, but rotates it at a high speed while reaching out for an enemy, effectivly slicing them apart when she hits them. Imagine her weapon suddenly turning into a vertical disk of death, cutting flesh and bones apart. This would be a semi-melee move, but Sivir is a close ranged fighter after all. It's basicially her "dirty move" against anyone who tries to cross her plans (those annoying assassins for example...) - unexpected, overly brutal (I want blood to splatter when she uses that move) and absolutely fitting to her theme.

Another idea I had, but this time for her Q: Why is she even able to auto-attack when she uses her Q? She basicially just THREW HER MAIN WEAPON AWAY. This is why I came up with the following: increase the damage and speed of the boomerang toss, BUT! as long as the Q is in the air, Sivir CANNOT use basic attacks or any skills that would involve her weapon. To compensate for that, Sivir gets a massive boost of movementspeed when throwing out the crossblade. This would create obvious strenghts and weaknesses. On the one hand, her ranged poking power would increase by a lot. On the other hand this means making yourself defenseless until you catch your blade again while also unable to lasthit for a short time.

Since the Q is basicially her iconic spell I'd love to see it a bit more hard-hitting. Also one could make it interact with another ability in her kit...

Which leads me to an idea on how to make the spellshield more interesting. First of all, the spellshield seems to be a special ability of her weapon (which is actually the seal of an ancient tomb so... Probably it's some safety mechanism to absorb magic and stuff...

If it's cast normally it will have the normal effect. But, if we combine this with the Q idea I mentioned earlier... If E is cast when Q is mid-flight, the blad will immedeatly turn back while dealing bonus damage on the way back. Sivir gets mana for every enemy it strikes and the shield upon arrival. (Popping the shield does not grant any mana then tho). The shield is your only defnesive option after all, so if you calculate wrong with throwing your Q out and making yourself vunerable, you can still hope for it to come back quickly enough to deliver the shield.

(Also this could be used for some really underhanded tactics if we combine the ideas I gathered until now: Throw out blade, bait enemy in, suddenly call blade back for extra damage and mana, get the shield and then shred the with the new W I explained earlier. Ofc the W can be not cast while Q is still active...)

Ok, NOW to the ultimate and the passive, the two things I haven't really gathered enough ideas yet. One weird possibility for the passive could be using her bandit-theme: After killing an enemy champion you can click on their corpse (that dead model lying around), entering a channel (2-3 sec) that is intterupptable by champion damage. If the channel is full you steal X gold from the champion you just killed (or any other dead enemy champ lying around). This is obviously not an ability usable in fights...

Also it sounds ethically and morally wrong, but always remember: "It's not stealing when..." ^^

It would give her some snowballing power, but if Draven can get away with a gold passive, so can Sivir - especially since getting the gold won't be easy even if you score the kill. Enemy died under his tower? Good luck getting there. Enemy champ using poke to disrupt your channel? Well, bad luck. Enemy team lures you in by letting you close in to an killed enemy, using the corpse of their fallen firend as a bait? Well, you dead now. (This applies to mid/lategame when death timers are a bit longer...)

For he rultimate on the other hand I'm kinda not getting any ideas. The current one is a bit lackluster, maybe solving her immobility problem, but still simply not "feeling right". One idea would be her summoning a local sandstorm, limiting vision while moving faster in it, but that, while being lovely evil and fitting it doesn't fit because she's no mage actually capable for summoning something like that. This is more Azir's area ^^

So guys, what do you think of these ideas? Or do you have some of your own? I would really like to hear some opinions on them - and maybe some ideas to what would a an "authentic" Sivir-Ultimate ^^

6 Comments

Laughing Fish2 votes

I don't know, I think she is in a pretty good spot right now. Personally I think her W is one of her best abilities, as it really helps with farming and zoning. I do think her ULT needs an update though. I think it should give extra gold in someway.

SaltyToplaneGoat1 votes

I have to agree that her spot isn't the worst and not the best right now, but this is more about gameplay than about actual balance.

I just can't see her W to be either strong or fun to use... even the waveclear it offers is "meh" at best - unless you are so far into the game that you could clear the lane with basic attacks anyways...

Hmmm I don't think simply strapping bonus gold onto something does solve the underlying problem. Keep in mind, we are talking about gameplay experience here, not just balance.

Just curious... may I ask you what you think of my ideas in general? ^^

Laughing Fish2 votes

Your ideas certainly show potential. Her play style could greatly benefit from becoming more ruthless. Maybe her ult should give her basic attacks a bleed effect?

SaltyToplaneGoat1 votes

Hmmm I should work out a functioning kit at some point...

"Ruthless"... now THAT's a good point to start from if we approach it from the "theme" side...

A simple "bleed on-hit-effect" won't do it, it would simply feel awkward to use and the dot would probably go unnoticed as she tends to build full damage anyway. Maybe we should go away from the attack-improver idea and move towards an active skill (those are more fun anyways ^^). If you want a bleed mechanic it would be a special throw of her weapon, visibly "cutting" through the enemies.

If we go by the weapon-throw approach AND follow the rules I set up with the Q in the start post (no basic attacking and no W while weapon is flying)... it would have to be a fast skill, probably take the role of a quick aoe execute around her. Imagine her blade suddenly flying in a spiral away from her and then coming back in a straight line, but way faster than the usual Q and having some really evil "slice" sfx...)

SaltyToplaneGoat1 votes

Oh comeone, no one's interested? And here I thought Sivir was one of the more popular champs...

SaltyToplaneGoat1 votes

last attempt to bump this It can't be that there's only one person in the board that actually plays Sivir...

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