range vs melee only, perhaps dmg may vary based on range

LilxPaprika··1 votes·222 views

so was thinking what if ranged champions dealt 10% less damage to melee champions if beyond 425 range from them. and you could tweak thing to balance around this.

3 Comments

SEKAI2 votes

Yeah the balance between melee and ranged is really quite off in LoL, while not so significant in the case of bruisers and ranged adcs, but melee adcs do suffer a bit.

In DotA they have turn speeds to balance it, however I wouldn't be asking for something as drastic as this one, but really something would be nice.

I wouldn't say I agree with the pure damage balance mentioned in the OP since well imo it just won't work all that well in the long run.

A better solution is to clearly define the boundary between melee and ranged, what they can and what they can't have, as the problem itself stems from elementary level such as kits and items design.

We need to reduce the amount of cc and escapes the ranged people have, while at the same time, introduce us more melee and ranged classified mastery and items.

That would make things easier and better in the long term imho.

LilxPaprika1 votes

thanks its reassuring to read an informed answer as opposed to just getting downvoted to oblivion. glad to see i'm not the only one that finds balance issues around the melee vs range facet of the game.

LilxPaprika1 votes

clearly this idea doesn't sit well with you guys. curious whats so terrible about it? being range has quite its perks. idk i just feel pretty helpless as a melee champ sometimes.

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