Poll. Main role impact on Promotion difficulty.
TLDR. I got curious if Autofill protection for Promos is making a negative impact. I just ask that you try and consider every promotional series not just the most recent or your highest ranked ones then make an average from the experiences. Skip to poll if you don't need more details.
Wall. As this year winds down and players are starting to realize some things like the folks who ignore team compositions and cant function in off roles are a liability. Personally I don't find the standard promo game to be any different then a normal one, I also don't treat them any different because Its MMR that matters. With promo helper you have a slanted 50% pass rate that makes moving up after a flopped series easier.
So I obviously have a bias that causes me to dismiss a lot of folks on the boards because from the MMR side there's no logical gains or reasons to make promotional games a challenge or "gatekeep" players. (No guys. To make it "more grindy" is not a realistic reason. Hell you can have the grind lowerd with the LP system by setting higher MMR gains and losses. In MMR the time to climb once your in the right class interval is assumed to be eternity and you really cant add more grind to that.)
I am open to being wrong and in a conversation about players champion pools realize that a high # of people whole heartedly believe its best to keep your pool narrow. I main supports, me getting my role reduces the odds of a teammate being filled due to role popularity. This got me thinking, What if the lack of population in some roles that results in filled teammates is increasing the odds of a teammate being a liability? That's not a MMR issue but it would impact game quality. The game would still look fair on paper but a teammates lack of skill in off roles is really common frustration.
So here is a poll to get some data. I am hoping folks will take a moment and think and be honest.