With all the damage creep nerfs on PBE now, can we cut Infernal Dragons stats in half?

awdaf··10 votes·926 views

^ Title, also make it harder for 3 of the same dragons to spawn in the game.

I've been in way too many games where my team or the enemy team get 3 fire drakes in a row, and it's just stupid OP.

Current Infernal values: 8%/16%/24% Cut in half: 4%/8%/16%

I think that is more reasonable.

15 Comments

DJ S0NA4 votes

It's 4%/8%/12% Maybe 5%/10%/15% sounds even more reasonable.

ZephyrDrake3 votes

yeah, small reductions to damage amps means we should cut infernal's by an extreme amount. Nice logic*[slayer-pantheon-thumbs]*

KVbqbFsC8e1 votes

Maybe it would bring it more in line with the other drakes. Seriously, when would a team ever want a Cloud or Ocean drake over an Infernal? The fact that they are still this unbalanced is pretty inexcusable.

ZephyrDrake2 votes

[{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=UREK51f5,comment-id=00010000,timestamp=2017-02-08T22:14:02.805+0000)

Maybe it would bring it more in line with the other drakes. Seriously, when would a team ever want a Cloud or Ocean drake over an Infernal? The fact that they are still this unbalanced is pretty inexcusable.

because they do different things. I would prefer a damn cloud drake if my teamcomp was more about making rotations or hard engaging the enemy. I would prefer ocean when i have a poke teamcomp since that means we can stay longer poking them under their turrets and they would be forced back way before our mana ever ran out. Every single drake does a different thing and caters to a different playstyle. Infernal is all about fighting other other people so that's where it's power is mostly presented. Infernal is the one with the most obvious impact with mountain being the second. Cloud and Ocean are pretty damn powerful in their own right but since their strength is less clear no one cares about them

NineTailedMystic2 votes

Or Infernal helps with all of that. More damage = better hard engages, better siege, better objective contesting.

ZephyrDrake1 votes

{quoted}

Or Infernal helps with all of that. More damage = better hard engages, better siege, better objective contesting.

it helps but not in the same extend as all the others. Sorry but more damage doesn't make for better hard engages if you cannot do said hard engages. Cloud makes it so much easier to do said hard engages. You can do some objectives with infernal, good luck beating the team with mountain drake advantage though. They will do all objectives faster than you can. Better siege? you will run out of mana eventually and you will run out of HP if they poke you some. If you aren't able to land your poke all your damage will be for nothing. Infernal is a generalist drake that excels in teamfights whereas every single other drake is more focused on what they are supposed to do

NineTailedMystic1 votes

And what doesn't Riot like? Generalists.

ZephyrDrake1 votes

{quoted}

And what doesn't Riot like? Generalists.

wrong, they don't like generalist champions that have little to no weakness and are too strong. They have no issues with items or buffs filling that hole

Big Lincoln3 votes

24% bonus stats is ridiculous dude

ZephyrDrake4 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=UREK51f5,comment-id=00010001,timestamp=2017-02-08T22:20:20.428+0000)

24% bonus stats is ridiculous dude

good luck getting 3 infernal drakes every single game. Cloud gives 75 extra MS while out of combat when you have 3 of them. That is also insane, try getting away from someone who has that buff or catching someone with it. Mountain gives you 30% extra damage to structures and monsters (and i believe it's true damage at that not 100% sure) when you get all 3 good luck securing any barons if the enemy jungler is alive and good luck defending any of your turrets. Ocean restores 12% of your missing HP and mana every 5 seconds if you haven't been hit by a champion or turret when you get all 3. Good luck stopping poke comps that have you pinned under your turret and if you thought you won that skrimish since their HPs are almost gone and that they would never even attempt to get baron. They'll be taking Baron and more than likely be at full health if you decide to engage on them.

Every single drake is insane when you get 3 stacks of them. It doesn't matter if it's Infernal or Ocean

AMYS GRAVE2 votes

24/2 = 12

PureSilvrr1 votes

Nooo but I want my 1000 ap oneshots XD Kappa

Rock MD1 votes

If we're cutting damage by so much the last thing we need to do right now is cut even more. As it stands tanks will already be fairly good this upcoming patch and when only squishies really invest in the stats infernals gives, nerfing it will make it a 3-4 tank game.

Darth Sidiouss1 votes

idk about cutting in half but definitely need to nerf it and allow it to never be spawned ina row

gileskd1 votes

{quoted}

^ Title, also make it harder for 3 of the same dragons to spawn in the game.

I've been in way too many games where my team or the enemy team get 3 fire drakes in a row, and it's just stupid OP.

Current Infernal values: 8%/16%/24% Cut in half: 4%/8%/16%

I think that is more reasonable.

Half of 24 is 12, just a quick fyi

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