sion 1200 damage ult on PBE

Big Lincoln··2 votes·312 views

I told you he was a juggernaut hehe

9 Comments

KoKoboto3 votes

Sion (Edit: and Ralanr) really got me thinking on what damage should tanks do.

I feel all tank damage should be similar to Sion. Slow but very very powerful.

Juggernauts are immobile and slow but are more powerful than tanks. However they are not as tanky and don't have crowd control.

Fighters are mobile but not as beefy as juggernauts or tanks and don't have as much CC as tanks.

Squishies are just squishies.

I think I would categorize Sion's ultimate as a tank ability because no other juggernaut has an ability like Sions.

Big Lincoln1 votes

some tanks are meant to be quick tho

if all of them had this sort of damage then juggers better get even more xd

KoKoboto1 votes

Tanks can have mobility but I think their damage should be slow and hit hard for the most part. Yeah I haven't got much words on how I would separate tanks and juggernauts but slow damage for tanks and juggernauts can have faster damage and more power.

Like I think a cool buff for Nautilus would be to make his E a charge ability like Sion Q and give it a bigger AoE or knock back or something.

Like I think tank and I'm thinking Sion charging for one really heavy attack. I think Juggernaut and I think series of explosive attacks with Illaoi or Darius. The onslaught from juggernauts doesn't stop while tanks have periods of charging up power and stuff.

Ralanr1 votes

Reliability is how I'd separate it.

Big Lincoln1 votes

but new juggers aren't reliable either ;(

Ralanr2 votes

In damage output they are. It's sticking to people they aren't.

Big Lincoln1 votes

no most of the new ones have conditions

Illaoi slow ass skillshots and needing passive, yorick needs ghouls, Darius passive etc

Ralanr1 votes

Though each does have an AA enhancer for reliable damage.

KoKoboto1 votes

Actually they stick pretty darn well.

Darius constant W 90% slow and pull.

Illaoi constant small leaps on W with heavy slow if they try to run.

Garen breaking through slows and E means he doesn't stop to attack.

It's getting to targets where they lack, once they get on a target you're donezo. Tanks on the other hand should have an easier time getting to targets and most tanks do.

More from Gameplay

More by Big Lincoln