Suggested Mage Buffs
After 3 days, it is clear that some Mages need buffs. Some are a little close to 50% so it cannot be told, but some are around 39%-45%, and definitely could use some help.
Q- Noxious Blast
Right now this spell really just costs too much mana for what it provides, being simple AoE damage. Lowering this would help Cass greatly. Also, right now the cool down is at a the odd 3.5 seconds. Lowering that to 3 seconds would help and make the spell more in line with other spell cool downs.
- Mana Cost reduced to 50/55/60/65/70 mana from 60/65/70/75/80 mana
- Cool Down lowered to 3 seconds from 3.5 seconds W- Miasma Some Cass players complained about the fact that they have been hit in the damage department due to the loss of Cass' Boots Magic Pen alongside other things. We can fix that by putting a stat passive on her W. By doing this, this ability also becomes more attractive to max.
- NEW PASSIVE: Cassiopeia gains an extra 3/6/9/12/15 flat magic penetration.
W- Nevermove
Long ago, the root duration of this move was nerfed and for decent reason. Now, things have changed and the root nerf could be lessened. Also, the cool down on this move is incredibly long at early ranks, so it could use some love as well.
- Root Duration increased to 1.5/1.625/1.75/1.875/2 seconds from 1/1.25/1.5/1.75/2 seconds
- Cool Down lowered to 14/13/12/11/10 seconds from 18/16/14/12/10 seconds E- Torment Swain is currently performing pretty poorly overall and I don't think the buffs and the hotfix buffs will quite put him back into good shape, so some small buffs on his E should ensure he is back to where he was before.
- Mana Cost lowered to 60/65/70/75/80 mana from 65/70/75/80/85 mana
- Cool Down lowered to 10/9.5/9/8.5/8 seconds from 10 seconds
- Projectile Speed increased by 50%
Q- Transfusion
Right now, this move is just doing too little. Even after the hotfix, the damage is just incredibly small and unreliable. Fixing that here.
- Crimson Rush Duration increased to 4 seconds from 2.5 seconds
- Damage increased to 80/105/130/155/180 (+50% AP) from 80/100/120/140/160 (+45% AP)
- Heal increased to 35/40/45/50/55 (+20% AP) from 20/25/30/35/40 (+15% AP) W- Sanguine Pool Before, due to Vladimir ignoring his health costs, the cost of this ability had to be extremely high for it to be balanced and the cool down very high as well. Times have changed and this can be buffed.
- Health Cost reduced to 20/17.5/15/12.5/10% Current Health from 20% Current Health at all ranks
- Cool Down decreased to 17/16/15/14/13 seconds from 26/23/20/17/14 seconds E- Tides of Blood With how easy this ability is to see coming, it often times just is barely out of range when it feels like you made the right play. Adjustments to solve this issue.
- Range now slightly increases the longer you charge, increasing to 650/675/700/725/750 (starts at 600)
We start to get to Mages who only need smaller buffs, so explanations aren't needed as much.
Q- Dark Sphere
- Base Damage increased to 50/100/150/200/250 from 50/95/140/185/230
- Mana Cost reduced to 40/45/50/55/60 from 40/50/60/70/80
Q- Plasma Fission
- Mana Cost decreased to 40 mana at all ranks from 40/45/50/55/60 mana
- Projectile Speed increased by 25% W- Void Rift
- Mana Cost reduced to 45/50/55/60/65 mana from 50/55/60/65/70 mana
With these changes, I hope to buff some of the currently weaker Mages in this update. Thoughts and comments?