What if we seperate damage from Syndra's Scatter the Weak and her orbs?

ModAcademy Kayn··9 votes·545 views

When Syndra pushes an Orb with Scatter the Weak, it uses the E's damage. Technically this doubles the range for her E damage.

So instead of her E doing 160 whether or not she hit a q, what if we lowered her E to say 120 but had its damaged increased for each orb that hit an opponent?

  • So with a normal Q + E you do say X damage, and we'll make Y be the extra damage with additional orbs hit. With the proposed changes Q + E would X damage, but if you manage to hit additional orbs on that character, then you do X + Y damage.

This would weaken E as itself, but E's are usually used for its stun or pushing away someone. Hitting additional Q's would be rewarding, while lining up your opponent with orbs using W.

Thoughts?

5 Comments

Trash ADC Btw1 votes

I like it. It definitely befits the strong micro-theme of maniplulating the spheres.

Posui Gart1 votes

And what if you hit enemy with sphere outside of E range?

ModAcademy Kayn1 votes

Well the damage is still the same as the current Q+E combo. You hit one orb, and the E damage is still connected to it by extent. But additional orbs hit cause more damage.

Syndrarella1 votes

[deleted]

ModAcademy Kayn1 votes

Maybe we can leave E's damage where it is then, make the orbs do slightly less additional damage, and boom. Healthy changes...I think?

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