What if we seperate damage from Syndra's Scatter the Weak and her orbs?
When Syndra pushes an Orb with Scatter the Weak, it uses the E's damage. Technically this doubles the range for her E damage.
So instead of her E doing 160 whether or not she hit a q, what if we lowered her E to say 120 but had its damaged increased for each orb that hit an opponent?
- So with a normal Q + E you do say X damage, and we'll make Y be the extra damage with additional orbs hit. With the proposed changes Q + E would X damage, but if you manage to hit additional orbs on that character, then you do X + Y damage.
This would weaken E as itself, but E's are usually used for its stun or pushing away someone. Hitting additional Q's would be rewarding, while lining up your opponent with orbs using W.
Thoughts?