Could something be done about excessive feeding in games please ?

FioraWillCarry··2 votes·408 views

I and I'm sure a lot of other people are way past tired of getting game after game of feeders. I just had a game in which my team fed over 40 kills in 26 minutes, that's a kill every 30 seconds or so. Yesterday I had something like 4 games like this. It is really out of hand how much this occurs.

A nice way this could be dealt with is if kill gold is reduced, at least by half. While this won't solve the problem feeding creates, it would give smarter players a realistic chance at carrying and making comeback. Thx.

5 Comments

BeeCuz1 votes

Examine the average number of kills per game, the total gold awarded per game, and the portion of that gold that is attributed to kills. It will make it easier to think about a proposal to reduce the effectiveness of combat as both a resource generator and as lost opportunity cost to enemies while dead.

Hopefully you'll be able to find what is normal. Good luck

FioraWillCarry1 votes

{quoted}

Examine the average number of kills per game, the total gold awarded per game, and the portion of that gold that is attributed to kills. It will make it easier to think about a proposal to reduce the effectiveness of combat as both a resource generator and as lost opportunity cost to enemies while dead.

Hopefully you'll be able to find what is normal. Good luck

This is a very insightful post and this could be explored more in depth but that is more of general issue with balancing over all.

What I'm suggesting is a way to make players feel like they can do something when circumstances beyond your control make things impossible. This issue of feeders is something very very specific. The reason it frustrates people so much is because it is one of the few things you cannot control and that in and of itself is not really the frustrating part, the frustrating part is how often it happens.

Reducing kill gold would force people to learn how to better rely on good farming and won't punish players who take the time to learn the skill. It's utterly frustrating to have a nice lane where you're pretty farmed only to face a Darius with half your cs yet more gold because your top laner and your jungler fed him 7 kills in the space of 5 minutes. You wonder why are you waste your time with farming if all it takes is a bad team mate to fuck you over completely.

BeeCuz1 votes

{quoted}

This issue of feeders is something very very specific. The reason it frustrates people so much is because it is one of the few things you cannot control and that in and of itself is not really the frustrating part, the frustrating part is how often it happens.

Can you objectively define the difference between killing an opponent and a feeder dying to your blade?

That is to say, instructions that could be followed by a third party to sort the two.

FioraWillCarry1 votes

{quoted}

Can you objectively define the difference between killing an opponent and a feeder dying to your blade?

That is to say, instructions that could be followed by a third party to sort the two.

Generally if the enemy team has more kills than minutes have passed in the game, my team is feeding. It means the enemy is getting a kill every minute at most.

BeeCuz1 votes

Would the game be improved by nerfing the number of kills a player and team may achieve in a match? The theory seems to be that some other strategy that is currently not in view could then take precedence.

Try those other strategies. Keep inventing new ones. When you come up with something that works well, keep it until the biological warfare develops yet another wrinkle to keep you entertained.

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