Utility Riven Jungle (Looking For Suggestions)
Masteries: https://image.ibb.co/hHdrRk/Stoneborn_Pact_Riven_Jungle.jpg
Summoner Spells:
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Trinket(s):
--> 
Items:
Start -->

Early --> Mid
(Cinderhulk)

Mid --> Late

Final Build -->

Basically, I'm working towards a build that isn't "connection reliant". I have a moderately high ping (usually between 75-100) and also occasional lag spikes, which tend to happen at terrible times (i.e. tower diving someone). I am pretty good at getting fed, but I can't transition that over to my teammates very well. In fights I tend to eliminate a target, but my whole team dies, and I'm left escaping and can't 1v4 with no cool downs left.
The mindset that I'm geared towards because of this, started changing towards, "how can I get myself out of the carry seat without losing the game?". The solution that I started leaning towards is what I've posted above, but it still doesn't feel very perfected. I've tried 4 games using this, and I've won all of them, so I have a broad idea that what I'm thinking can definitely work but I'm certain there are some items that can probably be traded out or masteries choices that might work out better.
I'm pretty set on the Stoneborne Pact, as I've been seeing that work wonders for my team (saving them from Yasuo ultimates and everything else under the sun), but I'm fairly open for any thoughts and suggestions outside of that... aside from changing the champion of course (not an option!).