Suggested Buff for Karthus

Tentakill Myself··4 votes·604 views

As we know, Karthus got nerfed heavily (for no reason) a few patches ago, and that kinda killed him. I think we should buff his ult a little bit, since there are so many better ults in the game with such lower cooldowns.

I suggest that for each champion Killed by Karthus' ult, the cooldown is refunded by 20%. I mean literally killed, not assists. This would grant more lenience towards Karthus if he decides to use his ult for a Kill in lane, or reward him if he times an ult perfectly to get 3 or 4 kills off of it.

It certainly wouldn't be OP. His ultimate doesn't deal an extreme amount of damage with tanks in the Meta and with Hexdrinker / Zhonyas as viable counterplay options. His ult does 800 damage At MOST to squishys mid-late game with 3-4 items + boots, and that's if they dont get Janna Shielded, bloodthirster shielded, Maw shielded, etc.

Not to mention his vulnerability to very Meta tanks like Malphite and Nautilus, so he would have to stay far from a fight to be able to ult (or die).

7 Comments

Agent Ape1 votes

Good buff, but I don't think its enough. Maybe he will get tweaked in the mage update.

titanslayer14131 votes

nope, he didn't

1374341 votes

But a lot of the item changes helped him. He doesn't really need a buff right now.

Oleandervine1 votes

{quoted}

But a lot of the item changes helped him. He doesn't really need a buff right now.

This was posted 3 months ago.

1374341 votes

The comment I was replying to was posted about 20 mins before mine.

ForgottenLuck1 votes

I find 20% is a bit much since it still is quite a good ult, though I agree a buff would be nice maybe even a 5% one though I do imagine there could be better buff's for him

zlumpy1 votes

what if instead of a passive designed around him dying he gets a new passive and the old passive gets glued to his ult. Then at 6/11/16 he gets more time to keep fighting while dead.

new passive no idea but I'm sure he could get something cool. Maybe something like minions killed explode and heal him for coin value.

pro: a passive not focused on dying ( that thing you're not supposed to do a lot)

con: probably gonna be a lot more pre lvl 6 pressure put on him ( hence the sustain/poke oriented new passive idea)

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