Yasuo crit
I hate how his Passive DOUBLES his crit chance, almost every champion in the game with insane burst has a .9 modifyer to their scaled abilities when they get "out of control"
If it was a 33% increase rather than a double in crit chance, I could actually see Yasuo scaling "normally".
Then we would see more on hit Yasuo players running frozen mallet or something, Most players dig going frozen mallet into singed matchups anyways.
Items yasuo needs to dominate lane is pretty much PD/Ninja tabi, and he can start 1v3+ when he hits Ininity edge. Now we might have to wait for him to get PD and IE to actually 2 shot you in lane, rather than completely dominate late with two items.
Say hello to tanky
yasuo :D
TLDR: Crit chance bonuse reduced to 33% from 50%