Assassin Design
My verdict on the assassin patch following this is down below.
Sigh I'm long overdue on wanting to say this, had a lot of issues so I couldn't post it. No, i'm noone famous just feels bad when you can post your thoughts on something coming until it's around the corner.
I personally gave thoughts to what an assassin should contain in their kits not completely 100% but most of it. Started thinking about it cause of the assassin patch but it was pretty difficult to narrow down so I just did a checklist:
Burst duelist- An assassin should be able to do CD reliant exchanges(Not necessarily CD on skills but "Gated" when it comes to doing damage, basically not sustained damage and having a "moment of power".)
Kill window not being too unreasonable to use or to face- Not saying you shouldn't die if you're surprised something was trying to kill you.... Just wanna say it shouldn't be <0.1-0.25 seconds
Outplay potential which can be relevant late game- Now this is something we'll argue about, I consider Ekko, Fizz, Kass, and Zed to be outplay assassins. LB is not outplay that's escape potential, she wants to do as much damage in a trade then run instead of trying to go in maybe avoid something while still trying to stay in. I will not agree with LB being considered as outplay potential.
As someone facing them can you avoid damage to an extent when surprised- This is more of a yes you should die if you didn't expect someone wants to kill you but can you at least not die in <0.1-0.25 seconds from their damage. This is the reason I don't agree that one-shots are the core of assassins being able to unload and kill someone surprised yes, but direct one-shots no. Because balancing a one-shot is much harder than balancing "so you can still get off an immediate kill when successfully surprising someone".
While being used, can you still do something even when not possible to conceal yourself- An issue of assassins in general, Ekko(Not including broken W), Evelyn(Gimped atm but possible when not gimped), Fizz, Kass, Kat(can do more than others when not concealed), Zed can do something with no element of surprised, and while it's not a requirement if needed to teamfight they can still do something in the plain of sight. (I am excluding stealth and camo champs)
Roaming power- I don't think any assassin fails at this? Maybe Kass early game? Idk don't really feel like it's an issue.
Pseudo Wave Clear-Check(I say pseudo cause they shouldn't be clearing faster than a pusher-type/mage/adc champion but can still somewhat waveclear if needed)
Splitpushing- I think more assassins should be able to splitpush, it gives so much to a duelist(skirmisher) or assassin when they can splitpush because it breaks up a team where their playstyle shines or gives teams power to go for something else while they distract. Pseudo Waveclear plays heavily into this.
A way to get in/get out- Now I know it is annoying when they get out but I think on assassins it should still stay a thing. Making it a bit more skill required to get out is fine.
If given a CC skill is it a fight-able CC(Like slows/roots where you can fight back not all soft CC cause silences, disarm, entangle should never be on assassins) or at least single target/inconsistent hard CC(Everything that isn't Ekko's W, even fizz's is at least an ulti so it's not consistent and shaco's is destructable so it's not reliable)
Low zoning power in 5on5 teamfights unless via ulti-(Every assassin except Ekko's W)
Yes I am salty about ekko's W, but aside from the saltiness I do think those are some decent guidelines assassins could follow for the update/future. Would love to hear feedback!