One of the biggest problems with Dynamic Queue is that "Fill" is actually just "Usually Support"
And instead, Fill should let you actually 'fill' in any position on a far more random basis OR we should be able to select what role we don't want or can't do, instead of what's just needed all the time, which is almost always support.
In solo, I used to type in jungle>mid>top>support>adc most of the time just due to preference, but now? Game tells you what you're playing, and people are sometimes even more dignified in saying, the game chose this role for me, rather than the old pick order>call order.
Riot is capable of putting out % of roles queue'd up for at any given time, why can't we put some sort of preference for what roles we get and how often.
Riot can act like the queue times will go up by a bit, and sure they will, because you don't incentivize the role or those that don't care if they do get support. Like in WoW, you get more rewards by filling the 'healing' role when you fill a random group and complete it. There should be an incentive around hextech crafting if you fill the support role and win.