@Riot team, can you guys PLEASE finally acknowledge Ezreal's problems? It wouldn't take much.

Shinjusuke··15 votes·1,805 views

Despite any of the hundreds of suggestions for Ezreal since he was essentially told "We don't want you to exist" immediately following S2 worlds, Ezreal has not seen any sort of significant changes in years.

Thanks to the ton of nerfs he's undergone in the past and the addition of new champions, you guys have essentially ruined all of his fun. I'm not saying "he needs to be more powerful", I'm saying "the champion's fantasy does not happen as it should".

For those uninitiated in this (honestly, very old) discussion, here's a sum up:

Ezreal has no distinct "spot of power" or identity any more, and is vastly less enjoyable to play than he should, could, and once was.

His problems include: 1) He was nerfed for traits that were nearly immediately put (in abundance) on champions that were released shortly after his nerfs. 2) His W is not satisfyingly fun whatsoever any more, regardless of which direction you build him. 3) His ult punishes you for using it in the most skill-dependent cases (it's vastly more effective if you just use it as an up front burst rather than a global snipe) 4) He is not better at anything compared to any other champion with similar playstyle -Lucian and Jinx are better damage all around. -Lucian is a better kite/trade/burst champion -Jinx is a better harass/burst champion -Kalista is a better "can't catch me" kite champion, as well as a better "can't escape me" champion -Corki is a better "dabbles in a bunch of things" champion, and in most cases is just plain "better Ezreal" as an ADC. -Despite me preferring the playstyle far more, there's almost nothing about AP Ezreal that isn't all around outclassed by other mages

Now, granted, this isn't to say "OMG EZREAL SUX SO BAD PLS BUFF". That's not my intent here.

Obviously, he was overpowered at the end of Season 2. I've been playing him much longer than that, but I won't dispute why his "flavor of the month" play spike happened. His power isn't really what the point I'm getting at is. What I'm getting at is that he's not fun to play after he got nerfed so hard, for a few reasons, and despite his fans reaching out to you guys he's been all but ignored:

  1. His kit has been stripped of a lot of it's power over time, making it feel "hollow" (hell, up till very recently he essentially only had 3 skills as an ADC)
  2. Every aspect of the champion that at one point or another was deemed "too OP for League" was later put on a different champion with vastly more power, yet somehow was not okay when Ezreal had it.
  3. He's been stripped down to being a very effective user of Trinity Force or Lich Bane and... that's it. No other real identity or particularly powerful trait that can't be done better by a different champion.

The worst problems making him feel frustrating to play, are, I think, beyond those three.

Firstly, Ezreal has an infuriating interaction with minions and a lack of control over his damage. He's supposed to not be a good duelist (indicated by the removal of the attackspeed debuff on his W), but if there are any other targets nearby (as there are in almost any non-duel situation), a large part of your already-not-impressive-by-comparison (as an ADC) damage can easily be heavily mitigated, due to the massive falloff in damage on your ultimate, the incredibly unreliable nature on your E, and your Q (which is your bread-and-butter) being bodyblocked by anything in the game that gets in your way. The fact that he has no fast waveclear only compounds onto the problem.

**Second, Ezreal's kit doesn't make sense when you consider how Riot treats the champion. **

  • He's not supposed to be a duelist, but a ridiculous portion of his damage is tied to his potential attackspeed stacking via W->E and his passive as he must use both tools to maximum efficiency to reach close to comparable DPS out of his autos.
  • He's "supposed" to be very good at harassing and kiting, yet in order to achieve optimal DPS you have to use his only real escape to go in for damage and the W attackspeed boost.
  • His E is only reliable/effective when you use it to get right on top of people, despite him being a long range,harass-oriented caster.
  • He has a very long cast time global ultimate, yet landing a skillshot a map away almost gurantees it will do absolute crap for damage, combined with the fact that it's the only way to quickly stack your passive results in it being most effectively used up close despite it's long cast and global nature.

Many, many people have offered fantastic ideas for a rework to his W (so it's not super boring on AP Ezreal and nearly pointless on AD Ezreal), and none of those have come close to seeing the light of day. Nor have any proposals for changes to how his passive works or his ultimate, for that matter.

Despite Ezreal fans fighting tooth-and-nail to get attention for few years, at most we've gotten "oh, yeah, we think his W kinda sucks too" from Riot, and nothing else. I don't think I need to tell you why that's infuriating. Obviously he's not in as bad a place as, say, Shaco or Urgot players, but he requires much less effort to reach an enjoyable state and yet he's managed to be ignored for a few years now.

My proposal is that some of his infuriating lack of control and frustration be removed from his kit.

Namely a few skill changes: 1) Have his passive instead stack his spell damage as it's more universal (meaning works for both AD and AP Ezreal), feels more rewarding, will synergize better with his playstyle direction, and gives him an identify as a "caster" ADC. Some minor balance changes would have to occur in addition to this, perhaps a slight base attackspeed boost and/or slight nerf to AP scaling on his abilities (while we AP Ezreal players would just love to have more damage, it could get insane with stacking % boosts lol).

2) Have his W "mark" targets hit (including minions, perhaps, but this may give too much waveclear to be healthy) so that Ezreal's next E will hit all "marked" targets in it's range. This would introduce some reliability into his kit, as well as making his E less frustrating, and making his W/E feel less useless/gimmicky for damage (as AD Ezreal, AP uses W for damage all the time lol) in laning.

3) Lastly, his ultimate's falloff should be considerably changed. Firstly, I strongly feel it shouldn't fall off for hitting jungle camps, there's no reason for it to other than to punish Ezreal for actually using his global skillshot as a global skillshot. Second, I feel it should fall off only 5% per minion hit, rather than the full 10% from hitting champions. Ezreal's waveclear isn't particularly fantastic when compared to top ADCs, and that's okay, but that's exactly why it should be okay to make minions not completely annihilate his ultimate's damage in a teamfight or cleanup scenario. A slight falloff increase (no more than 11 or 12% falloff per champion hit) when his ultimate hits champions might be a suitable compensation nerf, though I personally believe it'd be unnecessary. If global waveclear is Riot's concern, removing falloff from minions entirely and instead having the ult do a %less damage to minions (similar to Fid's E) might be a fix.

Thanks for reading.

EDIT: bolded "minions being marked as well might give too much waveclear" in suggestion 2, as apparently people were opting to skip that part for some reason. The skill is meant to make E reliable.

13 Comments

Gigglebytes4 votes

He's powerful enough to really do work in the LCS. To be honest he seems to be in a good spot.

Shinjusuke1 votes

as I stated seemingly a billion times, the issue isn't his power, the issue is the character is in a poor design spot and "champion fantasy" spot due to the nerfs he's received in the past and the fact that newer champions in his roles do the exact things he used to do, but better.

It's an issue of enjoyment and kit cohesion, not direct power.

Doogmi1 votes

Couldn't agree more, I'm a plat 5 ezreal main and i agree he doesn't really have a defining role after all the nerfs/new adcs to come out. I love your ideas with w marks and passive spell damage amp. I had a few minor buffs in mind that would make a difference without really changing his game play style too much. To me he e should prioritize champs, that would bring much more reliability into it without changing its function at all. I also believe his passive should ramp down. Think of jinxs mini gun, ezreals stacks could fall off one at a time. This would make his attack speed steroid much more reliable without changing its function as well. Lastly, lets be honest, his w is by far his worst spell. So much that it is maxed last and it was intended as a damage spell lol. To me it is time to give ezreal wave clear. His w should hit minions imo, it would actually give it meaning because he would be able to finally deal with waves effectively. Pretty much all adcs have wave clear, aside from vayne and twitch. and those two are insane duelists. All the other utility/burst oriented adcs like ezreal can clear waves but him. To me there is no meaningful reason to give him this weakness. This would also incentive maxing his w second and the tradeoff would be his w's very high mana cost and cd.

GoodOlAlex4 votes

I haven't noticed many problems with Ezreal actually. He was the first adc I mained in season 3, and i still play him from time to time and I never have any real issues with him. His identity is still a pretty clear AD caster, capable of long range poke and short range burst. He has low movespeed but compensates for it pretty well with a blink E that has its cooldown reduced by his Q. He hits some pretty major powerspikes after completing sheen and then tri force, and he scales pretty nicely into the late game. The only thing I would chage about him is how useless his W is in terms of damage if you're playing adc Ez. Legit the only time I ever use it is when I'm A) completely all inning or B) pushing a turret. I almost never use it in lane. Either way, Ezreal's probably one of the more balanced ADC's out there right now. Not as bad as Urgot or Varus, but definitely not as overloaded as Kalista.

Eedat2 votes

definitely not overloaded as Kalista

Kalista is somewhere between weak and balanced at this point. They nerfed her passive last patch which hit her pretty hard because the rest of her kit really isnt that great

Caeler3 votes

{quoted}

3) His ult punishes you for using it in the most skill-dependent cases (it's vastly more effective if you just use it as an up front burst rather than a global snipe)

This is true, but most other global ults don't also clear minion waves.

-Lucian is a better kite/trade/burst champion

I disagree. Ez can kite just as well if he lands his Q's and even better if he's building CDR.

-Jinx is a better harass/burst champion

Ez's Q is on a lower CD than Jinx's W. In the same time that Jinx shoots 1 W, Ez can shoot 2 assuming the first hits. Combined with Sheen, Ez will deal comparable damage. It only loses out in range. As for autoattacks, however, he does lose to Jinx. You may have a point here.

-Kalista is a better "can't catch me" kite champion, as well as a better "can't escape me" champion

Waiting for those nerfs.

-Corki is a better "dabbles in a bunch of things" champion, and in most cases is just plain "better Ezreal" as an ADC.

Corki's skills have much higher cooldowns than Ezreal's do. Ez also trades some of the burst that Corki gets for better poke.

-Despite me preferring the playstyle far more, there's almost nothing about AP Ezreal that isn't all around outclassed by other mages*

I agree that he's outclassed by other mages. AP Ez feels weak by comparison.

  1. His kit has been stripped of a lot of it's power over time, making it feel "hollow" (hell, up till very recently he essentially only had 3 skills as an ADC)

I'm not sure what you mean by this. The only things that were removed from his kit were his heal and attack speed debuff. The rest are all numbers nerfs.

  1. Every aspect of the champion that at one point or another was deemed "too OP for League" was later put on a different champion with vastly more power, yet somehow was not okay when Ezreal had it.

No other ADC has a heal or attack speed debuff.

  1. He's been stripped down to being a very effective user of Trinity Force or Lich Bane and... that's it. No other real identity or particularly powerful trait that can't be done better by a different champion.

Ezreal is THE spellslinger of the League, interweaving autoattacks and spells. He is known for his poke and safety as well. You could say that Lucian is very similar in this regard, but Lucian has waaaaay lower range than Ez and is consequently less safe. He also doesn't have as much poke as Ez.

if there are any other targets nearby (as there are in almost any non-duel situation), a large part of your already-not-impressive-by-comparison (as an ADC) damage can easily be heavily mitigated, due to the massive falloff in damage on your ultimate,

Assuming you don't shoot through minions, the damage on Ez's ult is actually pretty ridiculous. You can do ~1/3 of an enemy ADC's health with it if you hit them first. If you aren't fighting in front of minions you can do a lot of damage to the enemy team if they group up.

the incredibly unreliable nature on your E

I haven't really had any problems with the E's reliability damage-wise.

and your Q (which is your bread-and-butter) being bodyblocked by anything in the game that gets in your way.

This is true for every skillshot in the game that is neither AoE nor capable of passing through more than one target.

**Second, Ezreal's kit doesn't make sense when you consider how Riot treats the champion. **

  • He's not supposed to be a duelist, but a ridiculous portion of his damage is tied to his potential attackspeed stacking via W->E and his passive as he must use both tools to maximum efficiency to reach close to comparable DPS out of his autos.

As I stated above, he's a spellslinger. His spells amp up his dps. His passive fits with this quite well.

  • He's "supposed" to be very good at harassing and kiting, yet in order to achieve optimal DPS you have to use his only real escape to go in for damage and the W attackspeed boost.

Not sure what you mean here. If you're kiting you aren't going to use his E to go in. If you're trying to say that he can't use his W->E combo because of this, then I could argue that Ez could W and E away from whoever is chasing him, which gives him more AS to damage the person he's kiting and also inflicts the damage from his E onto them.

  • His E is only reliable/effective when you use it to get right on top of people, despite him being a long range,harass-oriented caster.

I disagree. His E's damage has a range of 750, which is nowhere near on top of them. It is possible that it would be blocked by minions though.

  • He has a very long cast time global ultimate

Uhh... no. The cast time for his ult is one second.

landing a skillshot a map away almost gurantees it will do absolute crap for damage

True.

Namely a few skill changes: 1) Have his passive instead stack his spell damage as it's more universal (meaning works for both AD and AP Ezreal), feels more rewarding, will synergize better with his playstyle direction, and gives him an identify as a "caster" ADC. Some minor balance changes would have to occur in addition to this, perhaps a slight base attackspeed boost and/or slight nerf to AP scaling on his abilities (while we AP Ezreal players would just love to have more damage, it could get insane with stacking % boosts lol).

I like this idea. It fits his playstyle more than his current passive.

2) Have his W "mark" targets hit (including minions, perhaps, but this may give too much waveclear to be healthy) so that Ezreal's next E will hit all "marked" targets in it's range. This would introduce some reliability into his kit, as well as making his E less frustrating, and making his W/E feel less useless/gimmicky for damage (as AD Ezreal, AP uses W for damage all the time lol) in laning.

I like this one too, but Ez isn't supposed to have good waveclear.

Thanks for reading.

Okay bud, no problem.

Gunpoint2 votes

Jinx's harass superior to Ezreal. LoL.

Squarefighter2 votes

I respectfully disagree. Ez is probably the best poke adc right now, corki comes close but corki has more burst while ez has more poke. However, I think you make a valid point about his W, it's always felt super awkward in his kit to me.

Omiwom1 votes

Agree with all you said. I especially like that #2 W marking idea too, but it doesn't fit the poke fantasy since he'd have to burn his escape to wave clear. His W needs to be useful though

Duchess of Deer1 votes

if i would change ez i like the idea of ramping spell damage but i think they should do something about the blink to have a get out jail free card on an adc make it so you can't buff them too much

Eedat1 votes

Until he finishes Triforce and Muramana completes and his Qs chuck 30% of your hp....

Ezreal is 100% fine as he stands. Tons of poke, plenty of burst, global ult that does massive damage on a low CD, decent sustained damage, and a blink escape

Xela Syab1 votes

Ez just needs an ACENDANT SKIN where he has like Xerath armor and stuff. That or a DBZ skin, I really feel like Ez is the DBZ fan service champ. Balance wise he's fine, he has flexible builds, can lane mid or bot, he's got a good winrate and seen in competitive play. I think people dont buy for him right Blue Ez seems weak mid game when you coulda got Blade or BT instead of Muramana. Rainbow Ez is the way to play item 3153 item 3006 item 3072 item 3139 item 3035 /Something defensive.

Zahz1 votes

If ezreal was bad he wouldnt be in almost every LCS game i watch

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