Lethality Scaling
Make Ranged have Lethality's old scaling, and make Melees have lethality's new scaling.
Is this really so hard? Lethality cannot be balanced the same for ADCs and Assassins.
Make Ranged have Lethality's old scaling, and make Melees have lethality's new scaling.
Is this really so hard? Lethality cannot be balanced the same for ADCs and Assassins.
Make Ranged have Lethality's old scaling, and make Melees have lethality's new scaling.
Is this really so hard? Lethality cannot be balanced the same for ADCs and Assassins.
Really part of the issue is the fact that so many sources of Lethality exist that i even get 'complained at' for being a ADC(Namely Jhin) who doesn't go Lethality builds, which i consider utter BS when its suppose to be a stat for assassins but now we got plenty of other non-assassins who love to mess with it. Plus Jhin works on attack speed, leveling and crit scaling, going against his norm is like the same as the middle finger that is done to Tristana who gets alot of AP scalings yet is either played as a ADC with ridiculous late game scaling or play as a AP mid that 'kinda' works but ends up wasting her late game potential and put as early game potential, that is usually wreck-less, at the very least the 'Lethality ADC' builds work because they work on so many champions and are so broken in 1 hit, most of a health bar evaporation builds.
Really what they need to do now is just scrap the idea of Flat armor pen/Lethality and just make it a % armor pen from now on, that or just force it to be UNABLE to go beyond a certain stat line on armor (maybe 20 to shut down all that B.S. super early game damage maybe?).
Lethality was suppose to remove the snowball abuse against squishies and make it 'more effective' against tanks which was basically a massive middle finger. At the very least making it only to % scaling armor will force it to only be effective against high armor stat based champions, though that might end up with people stripping armor runes(which most are to deal with annoying mid'lane AP which is a common occurence when it ain't a Zed or Yasuo in the middle lane) and similar items for health stacking, which since
and
got a few change ups that would grant 'pudgelords' more safety, then it might not even work that way either.
[slayer-jinx-unamused]