Why dont we bring back the lee sin rework idea from 2014?
Back in 2014 riot suggested a rework for lee sin but for what ever reason a lot of people didnt like the rework idea (which is weird since the rework tackled issues people have with lee sin and complain about today) ill put up points of the rework and my opinion on it and if anyone wants to see the full thing ill put the link at the bottom
> Flurry- This is the core change for Lee Sin’s late game power level. The huge attack speed buff at later levels means Lee Sin can deal a lot of sustained damage in team fights without relying so completely on his ability damage. **> • Attack Speed bonus increased to 40/60/80/100% (at levels 1/6/11/16) from 40% at all levels . **
okay i think this is genius because it gives lee more of a shaolin monk feeling where he punches fast instead of full on skill mobility fest
they should also add different auto animations when he does this and perhaps a bit of dmg per level on these two autos itself to compensate for the rest of the kit changes
https://media.giphy.com/media/zhByiB8erxKVi/giphy.gif
> Sonic wave -Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD)
Resonating strike- Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD) Now deals up to 50% bonus damage (150% total damage) based on the target’s missing Health instead of 8% of the target’s missing Health
this one im not too sure on because idk how exactly it will effect him if you guys have an idea go ahead and let me know ^__^
> Safeguard- cost 100 energy from 50 cost is reduced by 50% if used on allied champion (including self)
this seems pretty self explanatory make lee pay for using mobility on minons to escape and wards to do an insece high cost high reward (which also leads to his passive because it tells him "hey your w jump cost a bunch of energy but if you use me then you can get a good bit back to continue using skills you beautiful shaolin you"
now the ult
> Dragons Rage- _Damage changed to 50/150/250 (+0.75/0.875/1.0 Total AD) from 200/400/600 (+2.0 Bonus AD) For each enemies target collide with would make target take 25/75/125 (+0.375/0.4375/0.5 Total AD) extra damage" _
ok so for those who know the recent lee buff they gave where it whoever he ulted and collided with an enemy it will do more damage based on the flying champions health i kind of loved this idea it was pretty interesting
imagine an anime if you throw the huge fat thug at a smaller thug the smaller thug is gonna get rekt this add skill for lee it promotes using your ult to knock up other people instead of using it to nuke a squishy.
the second part of the changes i feel they should tweak it if not get rid of it entirely since it seems that is what they reworked into the hp% buff he got
tl;dr i for one like the rework they thought of for lee back in 2014 i would like to see it given a second try
lets make him an actual skillful monk
Edit 1:oops i forgot the link cause im a casual here it is - http://www.surrenderat20.net/2014/03/red-post-collection-lee-sin-retune-team.html

(not so much the most recent Elise nerf, but previous ones), all of which have been systematically ignored by Riot, which is their prerogative to ignore, as much as they bother the players. Then they suddenly reverse themselves on their, "like it or not, its getting reworked," stance when it comes to negative feedback regarding Lee Sin.
>
or
>