State of the Rift: Vision, Trinkets, and the Sightstone Sidegrades.

BottleCapster··7 votes·948 views

Edit: Speak of the Devil: Recharge time lowered to 180 - 90 seconds based on level from 180-120 seconds.

With Preseason getting just about ready to close up, I think its a good time to start discussing the overall shape of Season 6, and just what has been done, and what it means for the future. Today, I'd like to talk about the state of vision, and some of the positives and negatives that the changes this season have caused.

Season 6 leads us off with a bunch of changes to the vision system, most importantly the changes that were made to sightstone and the trinket system. Ideally, there is a place for each item in the game, and this is something that i feel that Riot has really been trying to work towards, but has at least partially missed the mark on here with vision, most particularly in the changes to the trinket system. Now just recently, we saw hits taken to the item 3363 as it has been probably the most influential change made. With its safe vision and solid duration trade-offs, the Farsight alteration is by far the best change the trinket system pulled off, but at the same time is a big indication of the big issues that the other trinkets are facing. Particularly, we have an issue when it comes to item 3340 , which currently just doesn't feel like a good item for overall team vision. The issue for the Warding Totem is heavily invested in Riot's goal to reduce vision this year, but as a result has made a situation where the Warding Totem just feels like a gimmick. It has the kinds of things you want, rechargable wards that don't cost a thing and don't take your inventory slot, but the way they've changed its duration, and the removal of Stealth wards from the shop, makes laners critically reliant on item 2043 and item 3363 to stay safe. the new GST simply charges too slow in a game that's rapidly sped up this Season, and doesn't have consistent up-time when you need it. A lot of times this season I find myself asking whether its worth it to keep GST, or whether i could get a broader net of safety from Farsight's more consistent wards. If a blue Ward dies, I can get information out of that, but if a Totem ward dies, it likely is because its incredibly short timer is up, and if it gets swept, then I'm still out of a ward for excrutiatingly long time.

Edit: As an aside currently without vision aiding items like Sightstone item 3340 is actually COMPLETELY unable to allow a champion to max his/her ward contribution. At its max, GST currently scales up to 120s uptime on wards placed, with a 120s recharge time. Because of this, and the Trinket's 2 ward cap, it is Physically impossible to hit 3/3 wards placed without a vision item

And this. Puts far more weight onto the nerfed item 2049, and its family tree. Funny enough, Riot originally introduced Sightstone and Warding limits as a way to help supports not to be solely responsible for team vision, or at least to encourage team vision habits, and freee up support income, which at the time was spent largely on income generation and wards. By nerfing GST, in a way supports are now the only class that has consistent wards, unless the jungler is willing to step their smite upgrade out for a item 3711 . The best thing for vision the team can do its spam item 3363 wards, since they're both safer, and have the potential to last far longer, on a lower cooldown. Simply put, in order for yout team to maintain solid vision control you either have to rely on the fragile Blue wards, or hope that you'll have those Stealth charges up for the areas you really need them. And that's completely disregarding item 3364 ; an upgrade i feel is having some issues given the lowered ward counts, and is in my opinion, a fairly punishing thing for classes who don't invest in the SS family tree. As a mid laner, if i Grab the Oracle's alteration, my only POTENTIAL contribution to team gold input, is placing a single pink ward somewhere on the map. I've given up any pro-active vision that i could provide my team for the ability to deny vision. Its a fantastic item, but at this point you force anyone getting it who doesn't have the option to opt in to vision security, NO CHOICE other than a single static ward to assist their team with the valuable information that vision grants.

Branching to item 3364 further, I've noticed a trend for every time that Riot changes the vision system, which by and large is the buffing of Stealth champions. Stealth is an incredibly powerful tool because it bypasses all but one type of vision, which currently is ONLY OFFERED by the item 2043 , thanks to the removal of Stealth detection on item 3341's upgrade, and the removal of item 3362 . This means that in late game, when champions have full inventories, there is NO OPTION for stealth detection outsife of specific abilities, and more than likely having the support keep a slot occupied by Vision wards to counteract powerful stealth assassins like Rengar Evelynn Shaco , etc. Everytime True sight gets nerfed, these champions are buffed, and Riot over the years has consistently been buffing their mechanics with the removal of options to fight against them. This isn't to say these champions are always strong, but the changes that nerf true sight ALWAYS benefit them.

Edit: Okay, going through and cleaning this up a little, lower ward numbers on the map aren't entirely bad. Because there is so much less vision on the map, it allows for more risky playmaking, since its a lot harder to keep tabs on the enemy team at all times. Due to this, we're having much faster games, which can both be more interesting and more action packed. Coming off of a growing issue that league had with its games slowly but surely stretching further and further (A trend that made hypercarries especially potent), we get to see early-game champions pop their heads out for a bit, and that brings some fresh air to the battlefield.

Lower ward counts overall, also mean that ward placement is more important too, as you need to maximize what vision you can get, out of the much lower number of wards available. This means strategic warding is more powerful, and by proxy, so is effective sweeping. For as much power as item 3363 has, it still has the negative tradeoff of being a vulnerable ward, and so poor placement of it can result in what is pretty much a waste of a cooldown. Teams relying to heavily on it, could see their vision of the map swept away in a heartbeat by an enemy just taking a jaunt through their jungle, and that is an interesting decision that your team should be deciding on. Farsight is far better for scouting and planning your steps ahead of time as a result, and adds another strategic niche to the game. So over all, the changes aren't Horrible, but I'd still gander that Riot needs to look further into how team vision works, and either give item 3340 a proper buff, or make additional vision options available to non-support classes.

Overall, I think we're getting close to a really interesting balance between vision and gameplay, but I think we're just missing the mark due to how inconsistent GST is comparative to its counterparts. With the removal of Stealth wards, this also means that its a nerf to Oracles, and I'd like to see these two trinkets really shine as a strategic pick, rather than be outshined by Farsight for its versatility and safety. I feel we're close, we just need to push GST in the right direction, and Oracles will benefit enough from that to be a power-pick again.

As with any discussion, let me know what you think! How do you like Season 6's vision system? Where do you think its strong or weak, and if you'd do anything, what would you do? Happy Holidays everyone, and hopefully we can drum up some good conversation! Heimerdinger

14 Comments

Nekusen1 votes

im in favor to whatever makes vision a team effort and not only something the player with the least gold, the support, has to do. what i like about the new season is the removal of stealth wards from the shop and decrease in price of vision wards.

personally, i think making vision a team effort could be achieved by removing sightstone and buffing trinkets. either that or make a sightstone for every role (adc, etc), and ask them to buy them as much we ask supports to.

BottleCapster2 votes

Incidentally I was thinking earlier today of using the Sightstone Sidegrades to perform just such a task. Realistically, most supports really shouldn't be taking item 2301 item 2302 item 2303 over their active counterparts, given just how strong FQC, FoTM, and ToA are, and how they synergize with item 2045. Potentially giving stat pools that could be picked up by non-supports while maintaining mediocre combat stats to prevent them from being too strong could be a way to give non-supports a vision item they could opt into, similar to Junglers and item 3711 .

ZiggyAttackCat1 votes

Eye of the Watchers also isn't disabled by killing a minion either.

Yet EotW gives you 25 less ap and 0 cd. with 200 health instead.

lightdragoon881 votes

{quoted}

The issue for the Warding Totem is heavily invested in Riot's goal to reduce vision this year, but as a result has made a situation where the Warding Totem just feels like a gimmick. It has the kinds of things you want, rechargable wards that don't cost a thing and don't take your inventory slot, but the way they've changed its duration, and the removal of Stealth wards from the shop, makes laners critically reliant on item 2043 and item 3363 to stay safe. the new GST simply charges too slow in a game that's rapidly sped up this Season, and doesn't have consistent up-time when you need it. A lot of times this season I find myself asking whether its worth it to keep GST, or whether i could get a broader net of safety from Farsight's more consistent wards. If a blue Ward dies, I can get information out of that, but if a Totem ward dies, it likely is because its incredibly short timer is up, and if it gets swept, then I'm still out of a ward for excrutiatingly long time.

I agree with this, including with the bold part.

item 3361 in season 5 was really great for vision, but in season 6 it is almost useless because it takes FOREVER to get 1 charge.

BottleCapster1 votes

I feel like the vision system as a whole would be a lot better if they buffed GST. It wouldn't solve all of the current problems, but the way its laid out (and I recently cleaned up the post to reflect this a bit better) Its physically impossible for laners to have 3/3 wards, which is actually worse if you're using them as they come off cooldown, wherein you'll have 1/3 available at any given time, since the max cooldown is equal to its uptime.

lightdragoon881 votes

Agree. I can never get the 3/3 anymore. It always 1/3 and maybe 2/3 if I didn't ward for what feels like 10 minutes.

TTUPhoenix1 votes

As a jungle main, I find the new vision changes pretty unpleasant, since as you mentioned with Oracle's, I don't really have any way to help my team out with vision. I can place a pink ward, which I usually buy on my first or second back, and that's it, since by that time, I need to swap to red trinket. In addition, my ward is usually placed to cover one of the entrances to my jungle, so I don't really have a good way to get aggressive vision, whether that's around dragon or baron, around entrances to lanes, or within the enemy's jungle.

BottleCapster1 votes

I'd really like for there to be other ways to contribute to team vision, even if it were more subtle. For awhile on the PBE they were testing around with a new type of ward called the mandrake ward, which would contribute to your ward cap, but gave no vision and instead pinged when enemies got into its sight range. Something like this could be a good way for us to even up the vision desparity a little without riot strictly having to bring back stealth wards. (I would still like them to bring them back, but its unlikely they will)

Nekusen2 votes

{quoted}

As a jungle main, I find the new vision changes pretty unpleasant, since as you mentioned with Oracle's, I don't really have any way to help my team out with vision. I can place a pink ward, which I usually buy on my first or second back, and that's it, since by that time, I need to swap to red trinket. In addition, my ward is usually placed to cover one of the entrances to my jungle, so I don't really have a good way to get aggressive vision, whether that's around dragon or baron, around entrances to lanes, or within the enemy's jungle.

item 3711

TTUPhoenix1 votes

{quoted}

item 3711

Unfortunately, Tracker's Knife only provides two wards, which are only replenished upon returning to the shop. Especially with the decrease to green ward's duration, the vision coverage Tracker's provides would be quickly exhausted. For example, if I was attempting an early dragon (quite easy as WW or Vi) I would end up using both of my wards to cover the approaches to the pit, leaving me without any others to use. This means that I would either have to spend a fair amount of time 'in the field' without any wards to use (defeating the purpose of having Tracker's) or return to base frequently to recharge it. In addition, I tend to play gank-focused junglers, rather than farming junglers (Shyvana is the only farm jungler I play), and the extra slow/speed boost provided by Stalker's Blade is invaluable when ganking.

Drakylon1 votes

FQC's active is still too good to pass up though. Even if I needed vision, I'd rather just pop FQC to scout around for temporary vision, since its active is so much better than a couple of wards.

lightdragoon881 votes

Speak of the devil indeed.

BottleCapster1 votes

Unfortunately even with the buffed recharge, GST is still going to underperform. At a min cd of 90s, you'll be able to successfully maintain 3/3 wards for a measly 30s, and that's only if you start placing them at 2 stacks. If you're using them as they come off cd, you'll be able to have 2/3 wards on screen for 30s instead. I appreciate them addressing the cd, but its not going to be enough to outshine Farsight unless they improve the duration of the wards.

Hell, even Sightstone doesn't last 3m anymore, instead having a really awkward 2m30s timer on them, even when the sightstone is fully upgraded.

Shiyo Kozuki1 votes

I want to be able to buy wards to protect myself from ganks when laning. By that I mean, wards that aren't easily destroyed and visible, which don't help protect me when I'm playing defensive because people just roam through them and kill them over and over.

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