New Mage Item Concepts
Pearl of the Serpent Shore
+
+
+
+ 1140 Gold = 3250 Gold
+100 Ability Power
+450 Mana
+75% Base Mana Regen.
UNIQUE Passive- Wave Splash: Whenever this champion deals spell damage, a wave will pulse from the unit that is damaged, dealing damage to enemies around the target based on the spell.
Single Target: 25 + 20% of the ability's damage
Area of Effect: 10 + 7% of the ability's damage
Damage Over Time: 10 + 25% of the ability's damage
Pet Damage: 15 + 10% of the ability's damage
(This item is 97.8% gold efficient without the passive, making the passive need to be worth 70 gold for the item to be gold efficient)
Void Stone Shield
+
+
+ 400 Gold = 2750 Gold
+75 Ability Power
+60 Armor
UNIQUE Passive- Power Conversion: This champion gains 5 ability power for 7 seconds every time they take physical damage, stacking up to 25 ability power.
UNIQUE Active- Void's Revenge: Consume all charges from this item to gain a 100 + 16 (+2 per level) per charge physical damage shield for the next 5 seconds. (90 second cool down)
(This item is 102.9% gold efficient without the passive and active)
Storm Dragon Lantern
+
+
+ 850 Gold = 3800 Gold
+75 Ability Power
+35 Magic Resist
+20% Cool Down Reduction
+7% Movement Speed
UNIQUE Passive- Storm Dragon's Light: You are followed by a lesser storm dragon spirit. Whenever you damage an enemy champion, the lesser spirit will become more volatile and grow slightly in size. This can happen up to ten times.
UNIQUE Active- Quicksilver: Remove all crowd control effects and debuffs from this champion. When this is used, the storm dragon following you will unleash all it's power into the lantern's holder, causing them to gain 2% cool down reduction and increase their cool down reduction limit by 1% for every stack of power the storm dragon has built. This lasts for the next 5.5 seconds. This cannot be cast if there is not any crowd control effects or debuffs on this champion. The cool down of this effect is increased by 3 seconds for every stack of power consumed from the storm dragon. (90 second cool down)
(This item is 82.5% gold efficient without the passive and active, meaning the passive and active must be worth 662.25 gold for this item to be gold efficient)
I made these items based on what I have seen others have wanted for Mages, being more choices for CDR and armor. I also added a major Mana Regeneration item that doesn't also have 20% CDR, instead focusing on more AP. What are you guy's opinions on these items? Good or bad?
as it doesnt grant MS.
Very similar items that serve the same purpose, just for different champion classes. Pearl would be like this where Sustained DPS characters would want Pearl over Luden's. Burst DPS would want Luden's over Pearl since it provides more flat damage and movement speed helps a lot when getting off burst. Currently, sustained DPS casters have little itemization compared to their burst counterparts. Their burst counterparts often borrow from the sustained DPS magic dealers without sustained DPS really getting any of the burst's items. This is a problem that should be solved.
This is all not mentioning that Luden's actually applies to the target the spell hits whereas Pearl only applies to units around the target.
+
+
+250g = 2500g
100% Mana regen
400 Health
15% Attack speed
Passive: Moving and Attacking gives stacks of Impair
Unique Passive- Impair: When Impair is fully stacked, next ability that hits an enemy champions reduces 10 Attack damage and 25 Ability power(+1 per level) that lasts for 5 seconds.
+
+ 600g = 3000g
40 ability power
40 magic resist
100% Mana regen
200 Mana
Unique Passive- Mana font: Restores 2% of missing mana every 5 seconds.
Unique Passive- Divine surge: Every Kills restores Health in over of 15 seconds (50% of maximum ability power) while assists gain half.
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, and
. It also might make Athene's even worse than it currently is.