I have an idea for a Nasus rework.
Now everyone loves and knows how Nasus is iconic for his infinite scaling Q, but because of that he is annoying as hell to lane against as you constantly need to stop him from farming, and his teamfight suffers tremendously because he has to lose power in the rest of his kit for that infinite scaling Q.
New Passive: Soul Eater: Nasus absorbs the life essence of champions surrounding him, stealing 5-20 health per second and healing him for an equal amount, the range is the same as Sunfire Cape. Magic damage.
New Q: Siphoning Strike: Nasus empowers his next attack, doing damage based on his AD and number of stacks he has. When he kills an enemy with Siphoning Strike, Nasus gains 3 stacks, doubling on large monster, cannon minions, and champion kills, capping at 200 stacks. This will have a lower cooldown at max rank, so he can use his Q a lot more often as it won't deal tons of damage anymore.
New W: Wither: Nasus ages target champion, slowing their movespeed and half for attack speed. If Nasus uses Siphoning Strike on a withered target, they are stunned for 1-2 seconds.
E: Spirit fire: Still the same, just caps at 100 mana instead of 120.
R: Fury of the Sands: Still the same, except his Wither and E have their increased, and his passive is 50% more effective.
Thoughts on this? I know everyone loves Nasus for his infinite Q but a lot of people also hate laning against him and his infinite scaling Q, destroying towers super rapidly.