Shen; Gameplay Update
Shen, the ninja tank that uses swords. Current identity: smack around minions for a long time to eventually kill them to get to a turret and very slowly use your toy hammer to chip away at it - it will go down eventually guys! Did I forget to say that he is a ninja that does a dash which intimidates his foes in wanting to attack him, after that, he does not really do much besides taking punches like a man! Shen does all this in hopes someone will go to him and pay him a visit; he has been lonely ever since Zed killed his father you know (sorry)...
Okay, seriously though Shen has a few issues, but besides talking about them for right now I am just going to list my concept ideas. Afterwards however we can have Shen talk and talk all about him.
Basic Attack Range: 125 units
Ki Strike (Passive): Static Cooldown: 8/7/6/5/4/3 seconds @levels 1/4/7/10/13/16; Range: 475 units Shen's next basic attack he will throw a blade at his target instead to deal 60(+3 per level)(+40%AP)(+5%max health) magic damage which deals 75% of this damage against structures if it was used against structures. Additionally, Shen heals for 100% of the damage dealt by Ki Strike over 2 seconds if the target was not a structure.
Vorpal Slash (Q): Cooldown: 6/4.75/3.5/2.25/1 seconds; Cost: 50 Energy; Range: 350 units Passive: Shen restores 6/7/8/9/10 Energy for every unit that was executed by Vorpal Slash.
Active: Shen slashes the area in front of him to deal 60/80/100/120/140(+40%AP) magic damage to all enemies struck (double damage against minions and monsters) and slowing them down by 18/21/24/27/30%(+1% per 200 bonus health) for 2 seconds.
Equilibrium Slash (W): 9/8.5/8/7.5/7 seconds; Cost: 80/75/70/65/60 Energy; Range: 400 units Shen shields himself for 40/50/60/70/80(+60%AP)(+8/9/10/11/12%max health) for 3 seconds. If the shield does not break before the shield duration runs out then Shen will let out a powerful slash around him to stun struck enemies for 1.25 seconds and deal 80/110/140/170/200(+40%AP)(+5%bonus health) magic damage when the shield ends.
Shadow Dash (E): Cooldown: 16/14/12/10/8 seconds; Cost: 100/95/90/85/80 Energy; Range: 600 units Shen dashes in the target direction to deal 60/90/120/150/180(+50%AP) magic damage to struck enemy champions and taunting them for 1.1/1.2/1.3/1.4/1.5 seconds. Taunted enemies deal 70% less damage while taunted.
Shen restores 40 Energy for every enemy champion he taunts.
Stand United (R): Cooldown 180/150/120 seconds; Range: Global Shen may teleport to an ally champion or turret after channeling for 3 seconds, while channeling the target gains 200/250/300(+100%AP)(+5/10/15%max health) as a shield for the next 5 seconds. If Shen finishes his channel he will be granted 120/150/180% bonus movement speed that rapidly decays over 2.5 seconds when moving towards an enemy champion.
If Shen teleports to a turret Stand United's cooldown is reduced by 30 seconds if the channel finishes.
Hope you guys appreciate the ideas and have a nice day everyone! ~ Stacona
One thing I just want to leave mention is my Vorpal Slash, which you may look at first glance and think the spell is really overpowered with a 1 second cooldown and a 2 seconds slow. You need to remember that Shen is an energy champion and this idea is to give Shen a true energy dump spell when at max rank in order to add more of a skill element because Energy champions typically just use spells off cooldown and do not need to worry about their energy. So by adding an energy dump spell means the Shen user cannot mindlessly spam spells off cooldown but need to manage his energy and think "should I spam Vorpal Slash? or should I use it sparingly so that I always have it available for the slow? or should I spam Vorpal Slash to clear this minion wave super quickly, potentially leaving me vulnerable for no energy to Shadow Dash away?" Basically the spell by max rank is limited to his small Energy pool rather than limited by cooldown to make more advance judgement and advance gameplay decisions adding more of an element of difficulty to Shen while still keeping him simple and easy to play I just ended up adding another layer of complexity to his skill ceiling and raising his skill ceiling by quite a bit because of such a small element of change of an energy dump spell.