Will you like it ? Predictions for seson 9 based on the changes list.

MOuHahaHAhahaaaa··3 votes·3,368 views

Let's see what LoL 2019 is gonna look like :

First of all the BIG CHANGE :

First turrets gain a BIG defensive buff :

  • Outer turrets are now reinforced with "turret plating" at game start that resembles a shield that is divided into 5 sections called "plates". Destroying a plate grants local gold but also increases the turret's resistances until all remaining plates fall off (currently 14:00). Additionally, when a plate breaks, the turret gains 20 seconds of extra protection called Bulwark if more than one enemy champion is sieging it.

  • Gold reward per destroyed plate :: 160 local gold (divided among nearby champions). Turret First Blood :: 300 >>>150 (reduced due to turret plating gold).

Let's see how munch gold you can get from turrets only (so it doesn't take count of cs and kills gold) 5 x 160 + 150 = 950 Gold That's completely insane.

=> That means that if you face a champion good at harassing or good at pushing he will get a crazy amount of gold and get fed quickly. Add to this that this mechanic will force junglers to permastay on top or mid to kill the opponent and get the 5 plates before the min 14:00. Well we will see what we saw at the beginning of the season junglers staying in lane for the first turret. What is worse is that it is way more interesting for the jungler to stay in lane now.

Now the small but really impactfull changes :

  • Minion spawning at 00:35

  • Time in between spawning minion waves reduced

  • Minion movement speed :: +25 at 20:00 changed to +25 to +100 between 10:00-30:00

=> Well good luck with slow players at beginning or players with a slow computer they will handicap the whole team. Bye bye to invades. What the purpose of buffing turrets if it is to increase the minion waves rate to allow them to be destroyed faster ? STOP compensating buff to turrets. It's like you are saying well they ask for turrets buffs we will give those to them but it's gonna be an illusion because the minion wave spawn rate will compensate... Excuse me but not all the players will be fooled by this illusion.

=> The Minion Movement Speed... YEAH another mechanic increasing the power of hard pushing champions like sion, jax, tryndamere YIPEEE !!! And it seems that games will be way more fast and end way more quicky.

The Crazy Changes :

  • Epic Monster Respawn Time

  • Elemental Drakes :: 6 minutes >>> 5 minutes

  • Elder Dragon :: 8 minutes >>> 6 minutes

  • Baron :: 7 minutes >>> 6 minutes

  • Value of dragons We're bumping up the value of taking a bit, since at present it's not proving to be as much of a priority as intended early game. Current tactics in testing for that are having the first stack of each buff give more benefit than the following ones (e.g. Cloud at 3%, 4.5%, 6% versus 2%, 4%, 6%) and increasing gold/XP a bit, so trade off versus taking regular camps isn't unnecessarily punishing.

=> Well it seems that riot wants the games to end even faster by reducing those spawning times. Add to this that is gonna create way more unbalance to the game. Why ? Because early junglers and early game champions will be better and will dominate the game and contest high rewards objectives way easier... Improving Could dragon buff... YEAH buff for champions that have crazy mobility and can SNOWBALL way more easily ! I can't way for leblanc, kayn, and fast champions ganks !!!!

  • Max wards available for the supports 3 downgraded to 2...

=> Yeah less vision = more ease for assassins and snowball.

You are gonna say to me it's preseason only they will change this !

However last year it was the same thing and they didn't change anything at all. They took all year long to decide what was s9 meta going to be. They will not change it whatever we do.

Riot keeps :

  • Forcing early game and fights
  • Forcing players to play aggressively
  • Reducing game lenght
  • keeps giving advantage to assassins
  • Keeps introducing mechanics that will increase the snowball amount
  • Making changes that will force meta champions (early game champions will be very effective next season)

So i don't want to be mean or deceptive but next season is gonna be worse than s8. At first the new mechanics will see refreshing and interesting however the more you will play the more you will be pissed off because the one sided feeling of the games will be increased. They just decided to solve this with shorter games.

For those who would want to say that im a negative man i want to say that I really loved season 5 and even wrote on forums how happy i was during preseason 5 changes. Season 6 and 7 were not this good however i didn't complain because it was still good and playable.

Season 8 destroyed this game and season 9 will go a step further.

however if you like really short paced games or clown fiesta games where each second there is a crazy action you will like this. And if you like to steamroll opponents without any opposition possible from them you will like this. If you like games without any difficulty when you are ahead you will like this too.

I mean is it fun to win against a team that will give you no opposition because you're too far ahead because of your picks or because your champions are better at this new meta ? Is it fun to win at min 20 without being full build or to win because the opponent team surrender at 15 or at 20 ? Is it fun to enter a game doing well and not enjoying it because opponents didn't want to play a lost game ?

3 Comments

Death by Glamour2 votes

it will continue to pander to the eastern playerbase while losing western players

Noor Sakata1 votes

Usually normal and new players prefer to play short games , however I dislike the changes especially the Baron one

Hügö1 votes

After last season and this season I only test out next season. If it is still a complete fuck up I'm switching to another game.

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