i am so fucking sick of minions and the wall of flesh they create
If you don't have a mobility spell up or worse yet, are playing a champion without a dash or blink, your own minions are the strongest enemy you have to contend with sometimes.
If you don't have a mobility spell up or worse yet, are playing a champion without a dash or blink, your own minions are the strongest enemy you have to contend with sometimes.
Just kill the wall of flesh to get into hardmode
And then you have to deal with the growing Corruption 
Or crimson. {{insert Vladimir here}}
You're gonna need to get some swiftness potions and Frostspark boots if you're facing him in Expert Mode.
https://terraria.gamepedia.com/media/terraria.gamepedia.com/d/d8/Wall_of_Flesh.png
A hellbridge is also very useful. Make sure you stock up on bullets for your minishark.
I prefer the Hellwing-Phoenix Blaster combo.
Sure, but that's not nearly as fun with all the clicking you have to do. Something else that's fun is throwing a bunch of beenades. It's pretty effective.
I agree that Beenades are effective as hell. Their damage is absolutely disgusting for a pre-hardmode weapon.
its also super funny seeing this massive swarm of bees maul a massive moving face.
He doesn't want to get into hard mode yet. He still hasn't made a nights edge or found the enchanted sword.
Even more sick of them randomly switching agro and making me miss half my cs
ok people... lets ignore the issue for a moment and think about WHY i hasn't been addressed yet. from a game developer's standpoint
enemy creep block makes sense. end of story. no changes needed
allied creep block can certainly be an issue but there are TWO ways to fix it
one is to make the champion clip over the minion, however this would allow larger champions like
and
to block the enemy fro CSing with thier size
the other option is for the allied champion to override the minions movement and push it out of the way. this while obviously the proper solution can TREMENDOUSLY harder to code if such a code, depending on how the initial coding of minion pathing was done. while at the same time any bugs in this new pathing could render the entire game unplayable.
its a very "high risk" "low reward".
due to the fact this HASN'T been fixed yet, i think its safe to assume. this they have the current patching set up in a way that would make doing this very hard. someone showed a fantastic video of a new pathing system with units weaving in and out by each other perfectly and saying why cant riot use that type of code.. and idk why not... but what im saying is if they ARN'T using that kind of code.. this would be a disaster to try to do.



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Not that hard to get past. Respect that minions exist, and remember where they are.
I only get trapped by my own minions when I'm in front of 20+ casters at a turret, and they've ringed me in. I mean, I'm Bronze, and I've figured out how to not die to creep block. I'm certain you can, too.
welcome to the league of creep block
Would it be broken if you could walk through your own minions?
Would it be broken if you could walk through your own minions?
No, in fact I find that to be fair.
No, in fact I find that to be fair.
Or, you know, you can respect that minions exist and not get blocked by them in the first place.
Yes because that is completely possible all the time, it's not like minion aggro itself is bad as well
yeah it would actually ruin the game more for melees if they are against ranged. renektonsoloonly explained it in a vid and he has quite the experience of the game.
play dota