Garen mini rework idea
Innate: Old-old Irelia passive (gains tenacity based on nearby enemy champions). Not the current version where you have to be outnumbered to gain tenacity, just automatically gain tenacity depending on # of nearby enemy champs whether outnumbered or not. Garen shouldn't be a hit-and-run guerilla tactic character. He wants to lead the charge head-first. TO THE FIELDS OF JUSTICE!
Q: Next basic attack ignores 20% of target's armor. Deals bonus damage to targets below 20% max HP. Silence removed in favor of damage. Effective vs tanks and also acts as a mini execute.
W: Unchanged. Good defensive ability for armor-plated fella.
E: Garen charges up for up to 2s, then spins his sword 3 times. A fully charged spin has increased radius, crits and shreds armor of all enemies hit. Inspired by Link from Zelda and still "Spin to Win".
R: [NEW] Passive - Garen gains bonus AD for each nearby ally champions below 40% max HP. Bigger bonus when for each dead ally champion. Active unchanged. (Hopefully creates incentive for Garen players to peel/aid their allies, as well as giving Garen himself a Righteous Anger to avenge his fallen comrades).
or anyone else with in combat sustain? they can literally beat him by sitting in his spin and auto attacking him.
is just going to absorb the entire damage you deal by pressing w every couple seconds.