Garen mini rework idea

C9 Squeeky ··1 votes·236 views

Innate: Old-old Irelia passive (gains tenacity based on nearby enemy champions). Not the current version where you have to be outnumbered to gain tenacity, just automatically gain tenacity depending on # of nearby enemy champs whether outnumbered or not. Garen shouldn't be a hit-and-run guerilla tactic character. He wants to lead the charge head-first. TO THE FIELDS OF JUSTICE!

Q: Next basic attack ignores 20% of target's armor. Deals bonus damage to targets below 20% max HP. Silence removed in favor of damage. Effective vs tanks and also acts as a mini execute.

W: Unchanged. Good defensive ability for armor-plated fella.

E: Garen charges up for up to 2s, then spins his sword 3 times. A fully charged spin has increased radius, crits and shreds armor of all enemies hit. Inspired by Link from Zelda and still "Spin to Win".

R: [NEW] Passive - Garen gains bonus AD for each nearby ally champions below 40% max HP. Bigger bonus when for each dead ally champion. Active unchanged. (Hopefully creates incentive for Garen players to peel/aid their allies, as well as giving Garen himself a Righteous Anger to avenge his fallen comrades).

2 Comments

DrLuau1 votes

He doesn't need any of that, and those minigames really just distract from Garen's simplicity. The only thing Garen needs right now is either more damage, more sustain from his passive, or less kitability.

Critmaster Garen1 votes

garen doesnt have trouble fighting tanks.

he has trouble fighting literally anyone who deals damage with basic attacks. because those guys get in combat sustain, while he doesnt.

ever played garen against champions like Aatrox or anyone else with in combat sustain? they can literally beat him by sitting in his spin and auto attacking him.

Udyr is just going to absorb the entire damage you deal by pressing w every couple seconds.

he also has trouble fighting champions like renekton and darius, because they get to heal in combat, and have actual keystone runes.

garen has a tool to mitigate damage (which is bypassed by conquerror and inbuilt true damage into champion kits).

everyone else has tools to negate damage. be it via shields or sustain.

the way garen fights is 4 seconds of dealing damage, then doing shit for 9 to 5 seconds. thats why he loses against 90% of the champions in this game. most people who are losing fights against garen are too intimidated by him and dont simply keep fighting after he used his spin, and tend to back off. all you have to do is simply keep hitting him. all he can do is try and auto attack back, when his auto attacks dont get any steroids, while yours probably do.

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