Since Banshee's and Visage are getting changes, can we add more tank mr items?

Gnart Even Close··2 votes·423 views

I don't really think that it's fair that there are only two HP and MR items for tanks to build, especially with the amounts of sustained magic damage. now these are further being pushed into niche areas that don't really benefit most tanks, which is quite a shame. Rito, can you please add more MR items for tanks? it's really not fair that assassins/ADCs get maw and merc scimitar when they aren't supposed to be the ones building against damage, and tanks only have two options (not including zz'rot and GA). i'm not asking to be able to completely shut down all magic damage, i just want more options and a feeling of strategic diversity. there should be options, and i should feel like i'm making a meaningful choice. instead all it is is: if they have blitzcrank or morgana, get banshee's. else get spirit visage. if there is a ton of magic damage, get both. there's no choice there, and the changes aren't doing anything to fix that. there need to be multiple options in the same class. if that's gonna be 500 hp 55 mr, then that's fine. if it's 300 hp 70 mr, then i guess that works out too. but there absolutely should be more decision making and options.

some ideas for mr item passives are: reduced aoe magic damage, when taking damage from a spell increase the CD of the enemy spell, and release stored magic damage in an aoe as retaliation

are there any thoughts of doing anything like this at all in the near future?

2 Comments

Zerfallen1 votes

Don't forget Aegis/Locket -_-

Gnart Even Close1 votes

{quoted}

Don't forget Aegis/Locket -_-

400 hp and 35 mr is not good enough for a tank item. maybe for a tank support, but not at all for an actual tank. the shield is not specific to magic damage, so it is far from being a good hp/mr item for tanks. the item itself is strong, but not for solo tanks that actually need to build raw tank stats instead of utility.

you can't really mean to say that you think there are too many mr items for tanks? for other classes that aren't supposed to take damage well, sure, but not for tanks? there are literally two designated armor/hp items, while armor has 4 (even though ohmwrecker is really bad) plus 3 good armor only items (IBG, Thornmail, and Frozen Heart). there is nothing comparable to that, especially since two of the mr items for tanks are also armor items (GA, Zz'rot). this lack of options is pretty disappointing, especially since the two core mr items are now being made more situational. idk if you just don't like tanks or if you really like ap or something, but objectively you can't be serious in saying that that is enough for tanks. they don't need to be outrageously strong, just more options and be able to adapt better to different situations. they can even fit the 500 hp, 50 mr category so common to armor items, as long as they are useful and provide options and meaningful decision

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