My entire team has died before I hit level 3 as jungle. I'm basically removed from the game.

Yenn··5 votes·1,274 views

As a result, none of my lanes have priority and I now have to concede all scuttles and any camps the enemy jungle wants to invade. It's 4 minutes into the game and it's already unplayable for me, unless the enemy team does something incredibly stupid.

How long is it going to take to fix this role?

15 Comments

TakaDama4 votes

To be honest, this would be an easy fix if the jungle items you buy actually allowed the jungler to farm faster or at least keep vision up so they know what camps are safe; however, they already had two upgrades like this that were removed (Ranger's Trailblazer and Tracker's Knife) for various reasons that I cannot fully remember.

Aletheiacracy3 votes

LeeSin Trackers Knife was cancer

TakaDama1 votes

So they remove an item that would actually help junglers do something other than gank because of a single champion? Especially since there is nothing stopping Lee from also getting any of the support items and getting the same benefit of having free wards, except with more of them and possibly a way to share gold when taxing? Or that control wards are 75g each and last indefinitely? Or that the rest of the team can provide wards as well to jump to?

What is that logic of removing one item that helps an entire role because of one champion in that role abusing it because part of their kit works well with it?

FioraWillCarry1 votes

Wasn't because of Lee Sin. It was a menace in pro play as it's the only jungle enchant the pros were building and they abused the hell out of it to light up the map.

TakaDama1 votes

See my response to SuicidePlank below; that makes a lot more sense, but it would be nice to see farming junglers and control junglers (i.e. Nunu, Cho, Ivern) get something to help them.

Done251 votes

{quoted}

LeeSin Lee Sin is cancer

ftfy

Aletheiacracy1 votes

[sg-kiko]

SuicidePlank1 votes

{quoted}

To be honest, this would be an easy fix if the jungle items you buy actually allowed the jungler to farm faster or at least keep vision up so they know what camps are safe; however, they already had two upgrades like this that were removed (Ranger's Trailblazer and Tracker's Knife) for various reasons that I cannot fully remember.

Trackers dominated everything D+, since Vision is mostly key and when people start playing around it..oh boy.

TakaDama1 votes

This reason I can get though; vision is a great asset to a team. Maybe if it just placed a ward upon a large monster kill, but not sure how well that would work out.

SuicidePlank1 votes

{quoted}

This reason I can get though; vision is a great asset to a team. Maybe if it just placed a ward upon a large monster kill, but not sure how well that would work out.

Great for invading jnglers, terrible for weak early ones. Since you could always track which camps are up and where the enemy is.

Soul Dealer3 votes

It also doesn’t help that red side jungle gives so much more xp and gold then blue side for no reason.

SuicidePlank2 votes

[{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=TgOuiVOR,comment-id=0001,timestamp=2019-07-22T00:13:24.758+0000)

It also doesn’t help that red side jungle gives so much more xp and gold then blue side for no reason.

So camping Top is much easier.

hrooza dota 2 votes

{quoted} How long is it going to take to fix this role?

maybe when it get deleted since a role that can impact all 4 other roles early game is hard to balance

Halodjin Tyr1 votes

it would be nice if Jungle had a Game winning Objective that could Help in the Enemy Jg to give The Jungler Something they can Do or accomplish if having to Play Defensively, for Example if I clear my Enemy Jungles objective to the corresponding lane I generate a Healing Aura or Damage Aura around my allies Turret Until the Plating Falls for X minutes or something to give the losing lane an Edge, but I can Only do it for One lane at a Time, so I can choose to Defend the Objective against the Enemy Jungler or Empower a differen't Lane.

this would in Turn encourage my Team mate to Play Defensively around Tower, allowing more Opportunities to Gank that Lane, or if my Allie gets too powerful and is pushing it has No real effect or help for him, I'd probably set it up so if the laner doesn't Tag to his tower once every 30 seconds by either channeling the tower or something he loses the buff effect.

KFCeytron1 votes

Imagine if you were playing mid and got a sweet FB at 1:30, and then a minute after that your top laner gets a kill, and then shortly afterward your bot lane gets a double. Awesome, right? And then your team leverages that advantage to work towards a win... until the 0/0/0 enemy jungle pops up and single-handedly obliterates your whole team until you lose. Would that be awesome?

LoL is a team game. If 80-100% of the enemy team does better than 80% of your team, that should be that.

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