my take on what the main issue with champs/reworks this year was
overloaded, think about it what do the two worst releases this season have in common
? overloaded kits, and what do the most successful ones have in common
? visible counterplay and reasonable kits, over the years theres one thing consistent in league and thats that no one ever likes dealing with champions with too many options hence why these two champs got so much hate in the past
. the designers over at riot recently seem WAY too focused on flashy kits with outplay potential they dont seem to realize compared to older champions with clear counterplay and weaknesses these kits having no weaknesses outside of how the other player uses them makes for a unfun experience and number changes wont fix the fact that the kits are the issue and they need things taken off of them to balance the champions out without just gutting their dmg and making them useless ignoring the actual problem