Kayle Re-Imagining Discussion

Stacona··1 votes·192 views

How I see Kayle is as an ability power-marksman-support, which is very unique and I think this should be more strongly recognized and become obvious. Do need to remind everyone that is in no way, shape, or form an official rework, just something fun to do to spark ideas for a champion that honestly does need some massive changes to her.

Even with this being a re-imagining, there are still core elements kept intact, but shifted around and she will end up having all 3 abilities fun to use for the player that is more engaging which naturally allows for counter play by the opponent and a proper ultimate. For example:

~ Melee and ranged champion early on that slowly becomes permanently ranged as the game goes on.

~ Some kind of heal, one that is more useful to supplement as a normal marksman's life steal, while still allowing for those that would like to play her as a dedicated support (or a mixture of both). A heal should offer some kind of gameplay to it to make it more fun to use for the player and not be a frustrating mechanic for the opponent with lack of counter play, i.e. Rakan does it well with his heal being a required skill shot first against enemy champions.

~ Last part is keep an infinite damage absorbing shield (her current ultimate, Intervention) that is toned back to be on a basic ability and more about timing to mitigate damage rather than invincibility over a moderate length of time, makes a shield feel a lot more skillful this way and less mindless (cough cough, Janna, cough cough); this allows room for a lot more balanced Kayle and opens up a space for a proper ultimate, plus an infinite shield on a tiny duration allows it to be useful whether you are a solo laner (or maybe completely replacing the duo-lane marksman) with 500+ AP or a gold-starved dedicated support.

A lot of what I am going to do for my ideas may just result into more timing and decision making aspects to showcase skill rather than make a mechanically complex champion or skill shot heavy champion. Some people like playing a champion that is more about methodical gameplay, decision making, and timing abilities and such well, creates a relaxing type of challenge rather than being on edge with something that requires vast mechanical play (as in must be on point with multiple buttons presses in a sequence which usually involves your mouse clicks and position as well for moving your champion).


Basic Attack Range: 125 / 550 units Movement: 340 units per second Attack Speed: 0.645 +4% per level


Righteous Fury (Passive): Cooldown: 9 seconds (affected by CDR); Ranks: @levels 1/4/7/10/13/16 Kayle lights her sword on fire for 6 seconds, granting her 425 bonus range and attacking twice at 30% damage each attack, both hits apply on-hit effects.

Kayle deals 15/25/35/40/45/50(+25%AP) bonus magic damage on-hit, affects structures.

Holy Fervor (Q): Cooldown: 10/9/8/7/6 seconds; Cost: 60/65/70/75/80 mana; Range: 575 units / 80 degrees Kayle slashes in the target direction, dealing 8/9/10/11/12%(+2% per 100AP) max health as magic damage (min 80/120/160/200/240 magic damage) and slowing down by 40/50/60/70/80% for 1.5 seconds. Kayle gains 25/27.5/30/32.5/35%(+4% per 100AP) bonus movement speed for 3 seconds afterwards.

Divine Blessing (W): Cooldown: 40 seconds; Cost: 60/70/80/90/100 mana; Range: 900 units Passive: Kayle's basic attacks on-hit reduce Divine Blessing's cooldown by 2/2.5/3/3.5/4 seconds, 25% of this against minions and non-epic monsters. Kayle's Shield and Heal Power is doubled.

Active: Kayle heals the target allied champion or herself for 80/110/140/170/200(+70%AP) health, 50% of this for herself if she heals an allied champion. If this heals an allied champion bathed in holy light then Intervention's cooldown is refunded.

Intervention (E): 26/22/18/14/10 seconds; Cost: None; Range: 900 units Kayle bathes the target allied champion or herself in holy light for 0.75 second, preventing all damage against the target.

Reckoning (R): Cooldown: 130/110/90 seconds; Cost: 100 mana; Range: 900 units Kayle sacrifices a great portion of her health to summon an immense amount of power to crash down at her location after 1.5 seconds delay, dealing up to 500/750/1000(+250%AP) magic damage based on how close the target is to Kayle (min 50/75/100(+25%AP) magic damage).


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