To Riot Games : What about doing your job like your predecessors ?
This applies to every champion and not only about irelia.
http://www.mypokecard.com/my/galery/gv0E07tldcJr.jpg
You know meddler I think many of us would like you to do the same thing that morello did in the past :
Let's be logic if you do nerf a champion only 10% of people playing a game will complain 1 on 10.
if you buff too much a champion and he is OP 50% only will complain the 5 on 10 players on the opponent team.
10% of the players complaining is better than 50% of them.
Moreover there are enough champions for them to change their mains if their champion isn't OP enough.
THIS GAME NEEDS NERFS.
I have 2 mains BRAND and MALPHITE ( I play a lot of other characters too)
Brand needed a lot of nerfs and i recognise it and if malphite was OP i would recognise it and accept nerfs... However many players aren't honest at all. And if you don't nerf the Champions which are currently too strong in the actual meta you are defending unfair games centered around hard carry champions.
Let's see what i'm talking about :
ban rates :
Yasuo : 59.36% Darius : 50.39% Leblanc : 49.68% Kassadin : 48.88% Akali : 47.52% Irelia : 45.75%
Most of them have excessive mobility combined with insane damage...
Higher banrate (30%), sure, but lower pick and win rate.
Significantly lower play rate, roughly equal winrate. MUCH lower banrate (4.44%).
S I G N I F I C A N T L Y lower pickrate, and a 47% winrate. 3.11% banrate.
Tiny pickrate, 49.20% winrate.
yes. camille. a fucking balance nightmare everyone hates. equal winrate, 0.07% less pickrate. yes that's petty but since you choose to bring stats into this i will too
1.54% pickrate, 48% winrate. That long rant whining about every other toplane being more OP than darius is starting to look a little thin, no?
1.16% pickrate, 48.91% winrate
Q % health damage: 8% per hit -> 6.5% per hit
E stun duration: 1.6/1.7/1.8/1.9/2s -> 1.2/1.4/1.6/1.8/2s
E damage per hit: 60/80/100/120/140 -> 65/80/95/110/125
Q mini rework:
Enemies after the initial hit take 70% damage -> enemy champions take 50% damage from bolts that pass through minions
Bolt damage: 80/125/170/215/260 -> 70/110/150/190/210
Enemies hit by the second bolt now take 50% damage (From taking 30% and only if neither bolt hit a minion)
Goal to let her still solo lane with Q to clear waves while reducing the power of her poke in both solo and duo lanes
E damage: 80/110/140/170/200 -> 60/95/130/165/200
Q dart and spike AP ratio: 30% -> 25%
W arrow indicator: after 2.5 s (when the charm is fully primed) -> after 1.5s
W cast range: 1200/1300/1400/1500/1600 -> 900/1000/1100/1200/1300
E cooldown: 8s -> 10s
E %health AP ratio: 1.5% per 100 AP -> 1% per 100 AP
Empowered E % health ratio: 2.5% per 100 AP -> 2% per 100 AP
E cast range: 210 -> 250
E base damage: 50/75/100/125/150 -> 60/80/100/120/140
E AP ratio: 50% -> 40%
Empowered E damage amp: +100% (x2) at all ranks -> +60/70/80/90/100%