Addition to the game: Turret augmentions, hired minions.
There have been a lot of threads lately discussing how pathetically irrelevant turrets are, especially now that the meta is flooded with dashes and tanks being able to tower dive and get away safely. While base stats and armor of champions has been buffed, turrets have been NERFED for who knows what reason.
You should not be able to soak up 5 hits from a turret without dying when you have nothing but your first buy item. Being 80%+ health under turret and being in danger of dying to a Leona, Sejuani, Lee Sin, etc is really pathetic, and the turrets only become more pathetic as the game goes on. 1 champion can tank both nexus turrets at once with plenty of time for just 3 or so champions to take down both turrets.
So I thought we could kill two birds with one stone. We could fix this problem that most people are starting to agree is pretty annoying, while also adding depth and more complexity to the game. I propose we allow turret augmentions and hired minions. It would work like this.
While at the base in the shop, there would be an option to upgrade turrets. Initially there would be 0 options, and as the game progresses, every 5 minutes or so, new augmentions would unlock. This would allow you to strategically beef up your defenses as the game progresses. Some bare minimum concepts:
Increased Armor upgrade Increased Slow upgrade Increased Damage upgrade Increased Range upgrade Increased True Sight Range upgrade Utility upgrades such as the turret granting nearby champions health regen, AR/MR, movement speed, etc
And I believe this is the most necessary of any upgrades. Ameliorated Grievous Wounds. This is a type of Grievous wounds that completely nullifies enemy healing, lifestealing, spell vamp, etc while within range of the turret. It would prevent escapes by using the heal summoner spell, fed enemies such as bloodthirster Draven from being able to tower dive early on and lifesteal all the damage he takes from the turret, and more. With the deletion of grievous wounds from nearly every champions kit, this seems to be the best way to bring it back into the game.
It would cost gold and up to what the community/Riot wants, the turrets could be upgraded as entire sets (ex: nexus turrets are one set, inhibitor turrets are another, outer turrets the other) or completely individually.
Also It would be cool to be able to hire minions with various purposes.
One minion could be hired to be sent to and repair the turret slowly. He could be killed as any minion can be. Another minion could be some sort of trapper. He stands directly near the turret, never proceeding further down the lane as normal minions do. When an enemy champion gets close to your turret (tower diving) he would jump out and lock them down, debuffing or attacking them.
Support and suggestions is much appreciated. Obviously my concept is just a very rough example of what COULD be. It has a lot of room for change and improvement.