Addition to the game: Turret augmentions, hired minions.

FistOfSharkiesha··2 votes·474 views

There have been a lot of threads lately discussing how pathetically irrelevant turrets are, especially now that the meta is flooded with dashes and tanks being able to tower dive and get away safely. While base stats and armor of champions has been buffed, turrets have been NERFED for who knows what reason.

You should not be able to soak up 5 hits from a turret without dying when you have nothing but your first buy item. Being 80%+ health under turret and being in danger of dying to a Leona, Sejuani, Lee Sin, etc is really pathetic, and the turrets only become more pathetic as the game goes on. 1 champion can tank both nexus turrets at once with plenty of time for just 3 or so champions to take down both turrets.

So I thought we could kill two birds with one stone. We could fix this problem that most people are starting to agree is pretty annoying, while also adding depth and more complexity to the game. I propose we allow turret augmentions and hired minions. It would work like this.

While at the base in the shop, there would be an option to upgrade turrets. Initially there would be 0 options, and as the game progresses, every 5 minutes or so, new augmentions would unlock. This would allow you to strategically beef up your defenses as the game progresses. Some bare minimum concepts:

Increased Armor upgrade Increased Slow upgrade Increased Damage upgrade Increased Range upgrade Increased True Sight Range upgrade Utility upgrades such as the turret granting nearby champions health regen, AR/MR, movement speed, etc

And I believe this is the most necessary of any upgrades. Ameliorated Grievous Wounds. This is a type of Grievous wounds that completely nullifies enemy healing, lifestealing, spell vamp, etc while within range of the turret. It would prevent escapes by using the heal summoner spell, fed enemies such as bloodthirster Draven from being able to tower dive early on and lifesteal all the damage he takes from the turret, and more. With the deletion of grievous wounds from nearly every champions kit, this seems to be the best way to bring it back into the game.

It would cost gold and up to what the community/Riot wants, the turrets could be upgraded as entire sets (ex: nexus turrets are one set, inhibitor turrets are another, outer turrets the other) or completely individually.

Also It would be cool to be able to hire minions with various purposes.

One minion could be hired to be sent to and repair the turret slowly. He could be killed as any minion can be. Another minion could be some sort of trapper. He stands directly near the turret, never proceeding further down the lane as normal minions do. When an enemy champion gets close to your turret (tower diving) he would jump out and lock them down, debuffing or attacking them.

Support and suggestions is much appreciated. Obviously my concept is just a very rough example of what COULD be. It has a lot of room for change and improvement.

7 Comments

Marthian1 votes

Honestly think the only change turrets could use is dealing % Max HP damage so tanks aren't able to dive so easily (with the percent ramping up over additional hits.)

Possibly also make attacks that originate from outside turret aggro zone deal slightly reduced damage (may be a bit much.)

Critmaster Garen1 votes

{quoted}

Honestly think the only change turrets could use is dealing % Max HP damage so tanks aren't able to dive so easily (with the percent ramping up over additional hits.)

Possibly also make attacks that originate from outside turret aggro zone deal slightly reduced damage (may be a bit much.)

the problem isnt tanks. lategame they should be able to tank turrets for a while to make it possible to actually take these things down.

the problem is that squishier high mobility champs and assassins can dive turrets far too easily early and midgame. they dash in, fight you under your own turret, kill you, and then jump out.

its the outer turrets that need a range buff, and inhib turrets that need a damage buff against squishies.

maybe even add an item, that adds the old fortify effect back as an active to be used on an allied turret. ideally just add it to ohmwrecker.

Jungled1 votes

Why not just scaling turrets?

Rozair1 votes

I think every tower should provide the sheild. Why just the 2nd one. This would prevent tower dives easier

yukumari1 votes

I agree with you for the most part. Paying for tower upgrades would be awesome. Only thing I disagree with his the Ameliorated Grievous Wounds. You should be able to heal while in turret range. I don't think it would make much sense not to. Maybe if you want to make available a normal grievous wounds upgrade that would be cool, but something that gets rid of ALL healing on a champion is overkill.

Cowgirl Ed1 votes

bring back fortify and we all good

Wicked Waffle1 votes

Aaaaaaaaaaand RIP Support roles. In lower Elos (Gold Down), Supports are already discredited and abused. Now, this is just adding something more to the mix.

"But it should be the team's jobs to upgrade the towers as a group" Look at the current situation for League. Over half the playerbase don't even know that you can upgrade your trinket, and blames the lack of vision on the support.

Although if you could think of an idea that would prevent this, then you can have my free upvote. Also, why can't you just make them scale?

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