Riot! Show Ekko some love, goddamnit! He's been waiting for almost 3 years, now...
Can you give
some QoL changes to make his laning phase better?! Like increasing his auto attack range from 125 to 150 (like
and
) or 175 (like
,
and
) would be much appreciated. I know most assassins have usually 125 AA range, but Ekko isn't really a fully fledged assassin (despite being classified as one, by Riot). Maybe when he gets 3 items and he's ahead? But even then one could easily argue! Because Ekko doesn't really excel at being an assassin or at being a mage fighter. He can do both decently enough but he excels at neither of them. He's something in between, like 50% assassin + 50% fighter/diver, not a pure assassin like
, etc.
One of the most frustrating things with Ekko is having to wait until we get 90+ AP, and having to be lvl 9 (rank 5 Q), to finally be able to one shot the backline minions safely and get farm consistently. Ekko has a very hard time against most meta mid champions, whether they're S or A tier, because of their ability to easily poke him down and/or sustain any damage he does. Most of the time, you'll never see an Ekko even in cs, or ahead in cs, the whole early game. Why? Because his early damage sucks (especially to minions) and he needs to fulfill specific requirements (90+ AP and lvl 9) to be able to farm in lane and stay relevant in the game.
==> A small buff to his Q's damage (especially Q1) would be very welcomed, so he can stay relevant in lane and have an easier time farming under those harsh circumstances when facing those poke/sustain heavy champions. You can even just give him some specific damage to minions, if you want to, since his damage to champions is already balanced and fair enough. Something like that, you get the idea!
To put things into perspective, Ekko wasn't buffed for almost 3 years now. The last significant buff he received was in patch 6.22, on November 10th, 2016:
Stats
- Base mana regeneration increased to 7 from 6.
Z-Drive Resonance (P)
- REMOVED: Slowing enemy champions.
- Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
Timewinder (Q)
- AP ratio increased to 30% AP from 20% AP.
- NEW EFFECT: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
Chronobreak (R)
- Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost.
- NEW EFFECT: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
- NEW EFFECT: If Ekko's blink-back takes him through Parallel Convergence Parallel Convergence, he will trigger the effect.
(RIP passive, btw!)
Come on, Riot, even
himself is getting sick and tired of waiting for new buffs:
" Come on! Show me something new! " " Things aren't gonna' improve themselves. "