Hyper carry early games need serious nerfs
The entire concept behind hyper carry champions is that they are high risk, high reward. Currently, they are low-medium, risk and VERY high reward.
etc, all have pretty good to even great early games or they are very safe. So these champs either need to lose hyper carry status or have their early games VERY weak.
Kog and Jinx are great examples. With the proper support, these champs supposed weaknesses early are basically covered up. When you pick a hyper carry, it should basically be fact that you are going to lose lane and will contribute later in the game. The challenge being that you can stay in the game long enough for that to happen. That isn't the case at all right now.
On a similar note, a lot of the early game champs don't fall off until really late game if at all. Once again, there is little to no trade off for picking them.
This is one of the biggest problems with the game right now.
, TF does insane damage mid and late, Fizz does stupid damage all game long, and Yas is awesome as well. If you don't know that, then you are either uniformed, or you need to share whatever you're smoking.