Irelia needs to be toned down or reworked a bit (Read before you down vote)

awdaf··1 votes·296 views

She is just so overbearing, my past two games today, my top laner has to go against an Irelia, and each Irelia stomped my lane flawlessly.

  1. Her Q, if she misses killing a unit with her Q, she needs to be punished harder instead of just still running at her target and Qing 3 seconds later. If she misses the Q, it needs to be put on double the original cool down, call it self exhaustion I don't care, but that Q needs toning down.

  2. I would throw every name in the book at this ability, however, I would get banned from boards, her stun. WHY DID YOU DO THIS RIOT, PERCENT HEALTH BASED ON IF THE ENEMY IS HIGHER? Let's put out a small scenario.

Enemy ADC 97% health. Irelia 96% health.

Now, just because Irelia is missing 4% health, and the enemy is missing 3% health, that constitutes a 2 second stun? Most of the time you can't even see the difference and you don't expect to be stunned.

Can we have at least an indicator that tells us she is able to stun us if she is in our vision if you are going to have that big of a broken stun in her kit?

Those two abilities in her kit are pretty much my only complaints but they are for the most part what make her broken as a top laner right now.

Solutions in a summary for people who don't want to read

Q: Double the original cool down if she misses an execute with it. E: Give an indicator for people in vision of Irelia if they can be stunned by her so people can stay away from this broken champion.

1 Comments

55976771DEL21 votes

Git gud.

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