What's next after the new broken adc items?

PICKLE RICK REEE··2 votes·1,562 views

A new support item that can make a teammate untargetable? A tank item that does %damage reduction? A mage item that does more targeted damage? An assassin item that does more targeted damage? Diver items that reduce burst damage?

Could you imagine more items that completely cover a particular classes weakness?

Oh... wait...

item 3146 item 3095 item 3047 item 3147 item 3812 item 3053

Guess what happens when they get around to reworking item 3222 😂😂😂

8 Comments

JackMcSnipeyz2 votes

Tanks are supposed to reduce their damage taken mages dont build gunblade, AP assassins do, assassins are supposed to burst (same for DB) Divers are supposed to be beefy and not being able to burst down or else they wouldnt be able to dive

None of those items cover intended weaknesses, they amplify the strengths of the classes's design, tanks get more damage reduction, assassin gain burst, divers get burst reduction. that's not to comment on if these items are overtuned, but their design isnt unhealthy/out of class boundries.

PICKLE RICK REEE1 votes

what's the counter to a diver if they arent supposed to be able to be bursted? They can just engage whenever and have no consequences for bad play?

JackMcSnipeyz1 votes

The counter is disengage, peel and CC for long enough that the diver can be kited and Dps'd down after he wasted his mobility spells (divers have 1 way in and have to fight their way out). Most divers have a skillshot you can dodge which will fuck their engage, diana's Q, j4 flag and drag.. etc etc..

PICKLE RICK REEE1 votes

So the counterplay is to just not fight them? Back off and wait for them to maybe do something stupid?

JackMcSnipeyz1 votes

that's not what i said, the counterplay is not to try to headbutt a bruiser with strong abilities, if you play smart and go back for just a second for them to waste their abilities, you cut their damage and utility by A LOT, not every counterplay in the game is "1V1 fight to the death", just because you have to back off from some fights doesnt mean they have no counterplay.

PICKLE RICK REEE1 votes

so you're saying they always have the advantage, since you cannot start the fight on them, and they can on you, and your only option is to cc and run away, where they can run away if they even miss their abilities then wait 5 seconds for the cd's back up

Warlord Rhinark1 votes

As if Ninja Tabi is broken right now.

Pokemonred2001 votes

Mages haven't built an item that gives them a targeted point-and-click nuke since Patch 5.2 removed item 3128.

item 3146 has been built near entirely by assassins and occassionally hybrid DPS champions like Jax since DFG was removed.

Tanks are supposed to take %reduced damage anyway, and... this is essentially what Armor and Magic Resistance both do, and item 3194 and item 3143 amplify this against DOT and Crit.

item 3053 wasn't made to cover the weaknesses of Divers, it's there to enable them to do their jobs to begin with without making an item that's easily abusable by squishies. (It took a while for this goal to actually be reached, but it's doing that pretty well now)

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