I don't want to see darius nerfed

deadlychuck··3 votes·441 views

I just want to see the juggernaut items fixed which he abuses which provide him with solutions to his only intended weakness. item 3071 item 3742 item 3800

He's got some of the best sticking power of all the juggernauts, and one of the highest, if not the highest, damage. Though all of this is balanced around him being kited. He's pretty binary in design, either he can catch you and you die, or he can't and you kill him (even in the case of melee champions this holds pretty true).

If you're going to give any juggernaut the amount of damage and sticking power, demonstrated with Darius, then you really can't itemize these kinds of effects for his class.

Now, i don't think that darius is the only champion that suffers from these items, many of the divers and skirmishers (because they're totally not the same thing guys), abuse mostly BC and DM. RG also falls into this boat, but is generally ignored because it provides mana, which is a stat that some of them either don't need, or have no need to manage, so it's a little less efficient, but still expresses the same poor design.

#Combinations which make no sense, but still exist in the game game. Offensive items which provide defensive unique passives. Defensive items which provide mobility unique passives. Items which provide Defense, Offense, and Mobility item 3071 item 3742 item 3046

14 Comments

Ahristocats2 votes

deadman and glory nerf

l m a o

TEA Nietzsche 1 votes

I think at this point we need to gut Shurelya's.

deadlychuck1 votes

In the case of deadman's it doesn't need a nerf, it just needs to work as described.

"Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking. "

If this was actually any degree of substantial decay, then it would probably be fine, but how it functions now, 5 decay per second while slowed, and 15 when immobilized (that's all the info wiki has, idk the rates of the other CC), and a charge rate being based on distance traveled and the item itself proving movement speed, undermines this only counterplay to the mechanic.

Without this functioning as intended, by factoring out the value of the raw stats on the item, you're left with a value of 565 attributed to effectively a better version of mobility boots. Which compared to the mobility boots which provide 90 movement speed for 600 gold, but can be completely interrupted by any form of damage, both dealt or received.

It's not honestly probably weaker than it should be in terms of numbers, but it's dysfunctional and fixing this aspect will probably require appropriate buffs to the actual stats.

Ahristocats1 votes

{quoted}

If this was actually any degree of substantial decay, then it would probably be fine, but how it functions now, 5 decay per second while slowed, and 15 when immobilized (that's all the info wiki has, idk the rates of the other CC), and a charge rate being based on distance traveled and the item itself proving movement speed, undermines this only weakness of the item.

i don't know if you play darius, but a single slow can prevent you from getting to your target, you're underestimating A LOT what can a slow do to deadman

especially that in 2017 slows are everywhere including in i don't know how many items

{quoted}

Without this functioning as intended, by factoring out the value of the raw stats on the item, you're left with a value of 565 attributed to effectively a better version of mobility boots. Which compared to the mobility boots which provide 90 movement speed for 600 gold, but can be interrupted by any form of damage, both dealt or received.

mobility boots are trash and are never built. the comparaison is bad

beside deadman is extremely bad right now, every tank items are bad

item 3071 is an issue, but you also want to nerf item 3800 when meddler said the item is garbage and will be buffed in 7.11/7.12

i'm glad that board isn't taken into balance decisions by the balance team

deadlychuck1 votes

I never said that Glory needed to be nerfed, the only item i think that needs to be nerfed is BC. RG simply provides the thing, to an extreme, that is intended to be the weakness of a champion like Darius.

Dead Man's provides a mechanic, without providing valid a valid form of counterplay. Slows might be everywhere, but that applies to both sides, and if you're in range to get a slow off, chances are the the person using dead mans is in range to engage, or will be within the next second.

Also

i don't know if you play Darius, but a single slow can prevent you from getting to your target, you're underestimating A LOT what can a slow do to deadman

This is a nonsensical statement. Yes, a slow is very powerful against darius, but that doesn't imply that a slow is powerful against dead man's unless you equate dead man's and darius. Which I think we can both agree that Darius isn't Dead Man's Plate.

So here is a question for you. If a slow isn't powerful against Dead Man's, but is powerful against Darius, is a slow powerful against a Darius with Dead Mans?

Mortekaiser1 votes

{quoted}

If a slow isn't powerful against Dead Man's, but is powerful against Darius, is a slow powerful against a Darius with Dead Mans?

yes, because darius is one of the most kiteable bruisers in the game, beaten only by the likes of champions like mordekaiser

Ahristocats1 votes

mordekaiser can only be kited if he's alone

if morde is with an other champion not only he gains artificial range with W/E/R (which is enough to kill a squishy) but also movement speed with W

Mortekaiser1 votes

[{quoted}](name=Janna X RubicK,realm=EUW,application-id=3ErqAdtq,discussion-id=TJOIacN3,comment-id=000000010000000000000000,timestamp=2017-05-19T16:10:01.806+0000)

mordekaiser can only be kited if he's alone

if morde is with an other champion not only he gains artificial range with W/E/R (which is enough to kill a squishy) but also movement speed with W

idk i always think in terms of toplane morde. botlane morde requires an engage champion otherwise he might as well not even exist in that lane.

deadlychuck1 votes

He's also one of the stickies though. If he gets to you, even once, you're not likely to escape from him. So unlike other juggernauts, where giving them more mobility tends to just be a nice perk. It allows Darius to get in range for his first contact, and then he has enough CC to stick to targets.

It's his stick & lack of mobility which makes these items end up being most notably abused by the champion, by filling in the holes in his kit. He's only the most kiteable if you never get caught, where as most other bruisers are much easier to escape from, requiring multiple chases.

fuffychan1 votes

Why not both?

Mortekaiser1 votes

righteous glory on darius is quite literally illing

like its actually making me sick just thinking of it

don't build that on him.

deadlychuck1 votes

Well I apologize that deviation from what other people do makes you feel physically ill.

But, the item is actually pretty good on him. Any chance that you run out of mana is basically gone by exchanged health for mana, which can be healed back with Q and W. Then finishing the item gives you a nearly inescapable engagement/chase tool and even more CC.

Get a kill with your ult and the enemies scatter? No problem, chase them all down for the next 4 seconds with +75% movement speed.

ChargeItDownMid1 votes

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deadlychuck1 votes

it's not just 1 or 2 champions abusing them. Darius is just probably the worst offender, and thereby seems far more broken by them

Many champions are abusing BC and DM, with RG only just not falling into that same category, as a result of forcing the player into a play style to get usage out of it.

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