Why doesnt the "adaptive" keyword exist for resistances?
the mirror shield and iron skin runes could be reduced to one slot, if they used the adaptive keyword, and gave you resistances dependent on what you built more of.
gain 5 bonus armor or magic resistance and additional 5% bonus armor or magic resistance for 3 seconds after youve healed 20 or more health. adaptive.
why isnt this a thing?
its the same power as both runes individually give you.
we could have an extra option in the second row of the resolve path.
using 2 slots for the same effect seems wasted right now. not only this, but just like adaptive ad/ap runes we could flip the resistance bonus over mid game if we need to.