So the only way i've managed to keep my sanity

deadlychuck··4 votes·547 views

Is to just watch youtube videos during the laning phase (generally sitting under tower halfassing farm) and forfeit the lane when i'm against champions who are consistently hyper mobile, or i'm getting camped by a jungler like that.

Riven, Fiora, Lee Sin, Yasuo, Kat, Camille, Lucian, exc.

It's not even a matter of these champions being strong or weak, they're just not fun to play against. Even ahead, winning the 1v1, it's just not satisfying to be forced to play at their pace.

23 Comments

Eedat5 votes

You should probably quit the game. If your solution is to afk because you think a champion with a single 425 range dash is "hypermobile", you should probably quit or get banned.

deadlychuck1 votes

Lucian gains his "hyper mobility" comes from his E CD reduction and the way his passive interacts with it.

Yes, he has a single 425 range dash, but technically yasuo only has a single 475 range dash, and then his TP when he ults.

The number of dashes isn't the only factor, the frequency of the dash(es) also matters

Eedat4 votes

during the laning phase

Yeah Lucian with no CDR and level 1 E is definitely "hypermobile". Yup sure. Time for a new game dude.

We won't miss the rage quitters like yourself, trust me.

deadlychuck1 votes

I'm not rage quiting, i was never invested enough to rage to being with.

Besides, you act like one of lucian's most popular items isn't item 3071 Sure, he might not be the most mobile champion to exist, but as far as marksmen are concerned he is still the most relatively mobile.

Eedat1 votes

#during the laning phase

Wow that sure is weird that Lucian finished his item 3153 and had time to finish his item 3071 too during laning phase. Is he 10/0 or something?

deadlychuck1 votes

Well, idk we're speaking arbitrarily.

Though you clearly you're just not worth talking to if you're going to focus in on points which support your and ignore the points which were made which don't go in your favor. Good day.

Eedat1 votes

Is to just watch youtube videos during the laning phase

I'm the one ignoring points? YOU said it. Right there, first sentence. Just because a champion has a dash doesnt make them "hypermobile"

Fiora is not as mobile as Leblanc

Riven is not as mobile as Kassadin

You're saying I'm the one ignoring points, but its actually you. You're also attempting to throw buzzwords around like "hypermobile" to make your argument sound better

Sarchiapon2 votes

Sounds like you are somewhat forced to play league. Just change game.

deadlychuck1 votes

Well, my current store page looks like this Rakan Khazix Ahri Fizz

Even though i've only spent ~$50 on the game, i've invested that much time, and it's gonna take a lot more to make me feel compelled to drop the game. Which is unfortunate because, much to my displeasure, they've pretty much thrown the strategy aspect of the actual gameplay out, preferring flashy high tempo play.

Note, the only reason i have a significant portion of the champions who I consider "hyper mobile" is pretty much due to either loot boxes or floating IP and eventually just buying something.

420 grams2 votes

Maybe you just don't play right. You tried yasuo and you hard fed. You play a lot of gnar who is also super mobile as well ranged which is very annoying to deal with as melee early

deadlychuck1 votes

Actually looking at my match history means nothing atm, because i've just been goofing off having constantly played against these cancer champions.

I played yasuo and didn't buy crit intentionally. Then after two games of my team having zero coordination, i just stopped playing him because I couldn't force myself to play the champion again.

Gnar isn't super mobile either, he's moderately mobile when ranged, but his E actually has a decent CD.

Akib Reza1 votes

Heimerdinger is an @ss even though he's not mobile. He's so annoying. Riot needs to stop his turrets from working when heimer is dead. Its just ridiculously broken.

deadlychuck1 votes

Now he's pretty damn mobile, and even more annoying.

The 20% ms passive is just overkill

20% ms is good for a steroid, but giving it to him basically indefinitely is just insane.

Shadòw1 votes

when you have problems like that just play a counter for that champions.

Lissandra for example.

and what's the bad thing about having to play at their pace? not everything needs to be slow paced.

deadlychuck1 votes

Trust me i use to main a champion who was designed to punish hyper mobile brain dead aggressive champions like this.

But riot felt that he was unfair because he actually effectively countered this kind of cancer. So they half assed a rework, and then have been struggling to not have it cause serious issues with the game's balance since. After a year of constant attempts they've finally given up and started shifting the champion back to to his original design, because as it turns out reworking a champion for reasons **OTHER **than the champion itself, can easily turn out poorly if you don't have a good direction to take the champion. Sadly they ended up doing net harm, because they've managed to damage the champion's design, with no significant gains to show.

Shadòw1 votes

Like already being said, i think you should search a new game when you have problems with mobility.

Because no one else actually wants boring and slow paced games where nothing happens.

deadlychuck2 votes

Well obviously they don't because riot already chased most of them off at this point or they were turned off by the game if they attempted to join in the past 3 years.

There is a very good reason to have these high pace champions, there isn't a good reason to make these champions dominate the tempo of the game, and give players very few methods of actually forcing a slower pace fight onto them.

This is why grounded had such potential as a CC (even though applying to flash might be a little bit much) and why it was important to have a decent amount of silences, but riot avoids both like the plague now that they see how useful they are at stopping these champions.

Shadòw1 votes

the last time i checked Leagues playerbase is still growing more and more

deadlychuck2 votes

I added to the last post, btw.

I'm not arguing that though. You're assuming that the playerbase couldn't have grown if riot had gone for a different design behind the game. The only difference is that the players would be accustomed to a different kind of gameplay and/or the playerbase would be comprised of different people.

Shadòw1 votes

because grounded and point and click cc's/silences are too useful at stopping mobile champs.

that's why they got removed and not freely put on everything.

Mobile Champions should have counterplay, but not in form of being made completely useless with a single click. Also, in a META where mobile champs are useless, the game becomes too stale and boring.

Usually mobile champions don't have cc or some other restriction that they have to pay for their mobility, and usually they have to get straight into your face to do damage.

I think you should just try to learn how to play against them, it's not that hard. For example poke them from a safe distance first and wait until they try to get close. After they used their mobility you can easily kill them.

deadlychuck1 votes

Except that grounded and silence isn't too useful at stopping them. The only example of grounded is attached to a fucking 40 / 50 / 60 / 70 / 80% slow.

Where as silences don't restrict implicit movement, only ability based movement. The only argument for silence is that it also prevents ability damage, but that's only as significant as how many spells you have off CD when silenced and considering that stuns do both and more, it's really a moot point.

I think you should just try to learn how to play against them, it's not that hard. For example poke them from a safe distance first and wait until they try to get close. After they used their mobility you can easily kill them.

I know how to play against them, idk where you get the idea that i don't. That's not to say i enjoy how i'm forced to play around them, so from my prospective, it's preferable to not play around them and lose, than play around them and not enjoy myself.

deadlychuck1 votes

Oh yeah, something else i thought about earlier.

It's really strange that riot would push for higher necessary APM style gamelay. It's weird, because the genres which Mobas are based on are RPG games and RTS games, and one of the biggest appeals of mobas when they were mods, was the fact that they required less APM to play effectively than their RTS counterparts.

You were free to farm minions and focus on a specific character (or a few characters as the case would be sometimes) rather than having to split your actions between micro, macro, and ability usage (of the army units).

Now mind you i'm talking about minimum APM, not maximum influential APM. If a pro is playing at 5x your APM, they're going to have an advantage due to input alone. Though, at a point increasing your APM has diminishing returns, making going higher impractical. Though the rising minimum APM is only applicable, because riot has allowed the high APM champions to dominate the tempo of the game, to the point that low requirement APM champions are forced to match their tempo, rather than having the capability to pull down the enemy's tempo.

That said, a champion with low APM requirements doesn't inherently make the champion easier to play. To the same extent that a high APM champion has to do a lot of things quickly, constantly. A low APM champion has fewer decisions with higher individual impact. A yasuo missing a single Q, should mean a lot less than an anivia, but to the same extent landing a single Q shouldn't be as valuable to a yasuo as it is to anivia, which could be true, but that would require something along the lines of changing his Q to only apply the tornado stacks on enemy champions. Now he has to land 3 Q's, which he can cast more of, as opposed to having a single Q with a longer CD.

KnightofUmbar1 votes

To be honest, I care less about the mobility and more about the fact that every new champion these days seem to have 3-4 passives (Yes, I am aware this is an exaggeration) have some CC, mobility, and burst. Would rather their kits be lacking in one thing over giving them a little of everything. The give them a little of everything so they can succeed is the reason we have instances of like bot lane where Lucians just always been one of the top picks or why Lee has been some prominent for jungle.

Would it be nice if Riot tonned it down? Yea, probably. Will they? More than likely not after the Cinderhulk meta made the pro matches last like 40 minutes on average.

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