We should take out flash and replace it

MadMad Sickness··2 votes·251 views

It is pretty much essential to every game. The pick rate is like 99%. Everyone takes flash, and if you don't take it you get flamed and are a serious disadvantage.

This is what I think we should do: we should get rid of it and replace it with 3 spells that displace champions like flash does. However, we should combine these with several different effects like brief cc immunity, ignore unit collision, spell shields, knockups, etc, etc to get one overall skill that fits into different champions/roles. I'll even provide some examples to get some creative juices flowing.

For example:

Deceptive Will: Teleports your champion a short distance toward your cursor's location. Displaces by 425 units. Gain a magic shield and immunity to all crowd control for either 2 seconds or atleast while the shield holds. The Magic shield scales with % maximum hp and a flat amount of magic shield that scales with AP.

Seismic Slam: Teleports your champion a short distance toward your cursor's location. Displaces by 500 units. Units within 180 radius of the target location are knocked up for .5 seconds and slowed 50% for 1 second. If 3 or more Enemy Champions are affected then gain a shield for % of maximum health, and a flat amount of Shield that scales with level.

Nimble Flight Teleports your champion a short distance toward your cursor's location. Displaces by 450 units. Gain a speed boost of 20%, while also giving any nearby allies a speed boost of 30% relative to the initial location for 2 seconds after casting. Ignore unit collision for the duration. If cast towards an enemy champion, the speed boost becomes 40% while nearby allied champions receive no benefit from the ability. Additionally, any stealth abilities or wind ups are unaffected/uninterrupted by this ability and any stealth durations are increased by 1 second.

SOO, what you guys think? and do you have any ideas?

5 Comments

AmetDeCrypt1 votes

why.

MadMad Sickness1 votes

{quoted}

why.

I have been playing since s2. In s2 i put my flash button on "D" and assigned it to this button. In almost the entirety of that time, i haven't taken it out of that slot.

Flash is boring, yet essential to every game. It has absolutely no variety, and is a required summoner spell. I would just like to see more variety in the game.

Why do i have to take flash into 100% of my games? why is that the only option?

AmetDeCrypt2 votes

why is the solution to add 3 more flash variants that will all be far more useful than a simple displacement and far more "must pick" status?

MadMad Sickness1 votes

{quoted}

why is the solution to add 3 more flash variants that will all be far more useful than a simple displacement and far more "must pick" status?

Because, the displacement is already a "must pick" and removing it from the game would cause too much of an uproar. Riot can do what they did with smite, and create different variations depending on role and necessity. At least being able to pick from 3 "must haves" adds better variety and can allow for more synergy between summoner spells. Right now, you only have the illusion of choice; the reality is that your actually only ever changing only 1 summoner spell between games.

Atleast with 3 different variations, Flash would no longer be taken into every game and it may open up different styles of gameplay.

AmetDeCrypt1 votes

problem is. flash with ghost means NOBODY will now take ghost. flash with a shield means NOBODY will now take barrier, and flash with a knockup is just kind of weird, not enough animation startup to indicate that strong an ability so nobody will now take malphite or something.

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