Camille Rework Idea

Eternal791··1 votes·304 views

While I personally like Camille's kit, I decided to come up with something that is hopefully less hated.

Basically I tried to keep her mostly a one-on-one diver champ with a few methods of defending herself. She still has lots of mobility, damage and split pushing capabilities. She also still has plenty of means of keeping her prey from running but hopefully with more counter play.

Base Stats

      • Increased attack damage
      • Increased attack speed
      • Increased armor and magic resist per level.

Kit Passive: Adaptive Defenses – No changes.

Q: Precision Protocol – Camille makes two consecutive strikes on her target. The second does true damage and grants a burst of movement speed.

The player no longer needs to reactivate Precision Protocol after a second to deal true damage. Instead the two attacks come automatically and don’t grant auto attack resets. The warmup to the true damage now starts half a second before the first strike to allow a little warning to her opponents.

**W: Tactical Sweep – **Camille slices in a small circle dealing damage and applying a slow to enemies caught in the radius while boosting the damage of Camille’s next three auto attacks. The radius is half of the original range and always applies a slow on hit.

**E: Hookshot – **The same but only stuns and damages (slightly) on hit.

**R: Hextech Ultimatum – **Now an AOE type skill shot (think Veigar’s E). Camille leaps onto her target (becoming in targetable) and causes a burst of energy. This deals damage and applies a slow and silence to enemies in the inner radius while knocking back enemies in the outer radius.

Let me know if you guys think this the same, better or worse than her current kit and any ideas you might have to improve Camille.

1 Comments

UnboundHades1 votes

This is a joke post right?

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