As a mordekaiser main, and a player for the last 3 years, the reworked Mordekaiser was the worst thing I have ever seen in LoL. He had a 97% or something ban rate in competitive after his release, and for good reasons.
Except Morde can only bully you in all-in, if his support fails to catch you, if the enemy support successes in disengaging then morde is fucked because he can't keep up against poke with his base hp regen and base armor thanks to certainlyT
i call this balanced
and morde damage output is as high as a hyper carry WHILE BEING DELAYED due to 3rd Q+W dot+Ult
97% banrate, there is no way a well coordinated pro team is so scared of a "simple, kiteable" champion. He pushed lane too hard, the extra experience gain was bullshit, and could oneshot the adc with a single auto, using only one damage item, which actually happened once.
i don't care about the past, we're not playing in 2015, morde received multiple balance changes and now is picked in competition while not being overbearing
Jbels is saying that the rework was a failure, and it was, the fact that he was "balanced" (or dumped) later doesn't make any difference, the rework was a failure, end of the discussion.
BECAUSE ITS NOT POSSIBLE LIKE I SAID
morde cannot work toplane in high elo, any immobile juggernauts are not viable toplane in high elo unless overbearing (mundo, darius shyvana blabla) because they're balanced around needing allies to work in teamfight, by allies this means tanks bringing initiation and cc, and where those tanks go? top lane
period
Why should they? pro players are less than the 1% of the people who play League, not every champion needs to be balanced exclusively around pro-play, doing so brings waaaaay to many problems, ask Shen mains if you don't believe me.