What I think Riot should do with GP instead of what they are doing.
So I'm salty about the GP nerfs that are currently on PBE
I've given tons of salty reactions on threads and posts whenever he was mentioned. The change is really saddening to me and I'm pretty upset about it.
But being salty on all those threads is not gonna help, nor is it a good thing to do. So first off, I want to apologise. Riot gets enough negativity without my participation, And the boards are salty enough without me.
-_-
So instead of doing what I was doing, I'm just gonna post my opinion on what riot SHOULD do here.
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In a lategame teamfight, he'll get to use his barrel chains only once. 3 barrels per teamfight, and force him to be a Q bot for the rest of the time.
Using the barrels is the thing I love about GP. GP is a hard and rewarding champion if played correctly. If he is in a weak state, I think he will still be rewarding, if played correctly. Kinda like how Azir is right now.
That's why I think they shouldn't change the way his barrels work. I'm just gonna sum up a lot of things Riot could change/nerf.
I'd prefer to welcome current GP to the club with
and a bunch of others.
There should be a seat free at the clubhouse, now that
is starting to feel too viable for them ;P
Then having a somewhat more viable version of GP that does not get to use the barrels and is easier because he's a Q spam bot after his one barrel chain.
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So here we go. Keep the gold income nerf as it was (4 at all ranks) Reduce barrel armor pen. Change barrel armor pen to %bonus armor pen. Reduce barrel base damage. Reduce Q base damage. Treat Q like a ranged basic attack, to kill his synergy with Bandit and Grasp of the Undying. Reduce base AD. (This one should be done with care though, because Triforce is kinda his core item.) Reduce R damage. Reduce R damage by a lot BUT add a low AD ratio. (the AD from his core items should bring the damage up to normal, this should make it easier to shut GP down in lane.) Reduce R range. His ultimate is a global. Giving it a maximum range at the first 2 ranks and global at rank 3 would reduce his global pressure in early. Change E damage so a % of the damage is applied as an over time burn. (Matches thematically. It should also give supports time to heal 'em up and stuff.) Change W %missing health healing to 11/12/13/14/15 from 15 at all ranks. Up Q CD by 1 sec. (might have more impact than you might think.) Reduce crit damage on barrels.
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Changes with compensation to shift his power.
Take A LOT of the damage, crit damage and armor pen of his barrels, but double the crit chance ONLY on the barrels.
This will make his crit barrels a lot more reliable, but also a lot weaker. I think that should be easier to balance.
Change E damage so a % of the damage is applied as an over time burn. I also said this one in the straight up nerfs, but this allows a synergy with 
-_-
These are just my thoughts, I hope Riot will consider changing GP in a different way.
Apologies for the salt I've been spreading on the boards, and have a good day.
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This was my build.
Zilean bot with
(was a beginner bot, didn't use seraphs)
One barrel dealt 75% of his HP
when I had Baron, 5th dragon and red pot on top of that build.