What I think Riot should do with GP instead of what they are doing.

Sahn Uzal··2 votes·477 views

So I'm salty about the GP nerfs that are currently on PBE

I've given tons of salty reactions on threads and posts whenever he was mentioned. The change is really saddening to me and I'm pretty upset about it.

But being salty on all those threads is not gonna help, nor is it a good thing to do. So first off, I want to apologise. Riot gets enough negativity without my participation, And the boards are salty enough without me.

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So instead of doing what I was doing, I'm just gonna post my opinion on what riot SHOULD do here.

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In a lategame teamfight, he'll get to use his barrel chains only once. 3 barrels per teamfight, and force him to be a Q bot for the rest of the time.

Using the barrels is the thing I love about GP. GP is a hard and rewarding champion if played correctly. If he is in a weak state, I think he will still be rewarding, if played correctly. Kinda like how Azir is right now.

That's why I think they shouldn't change the way his barrels work. I'm just gonna sum up a lot of things Riot could change/nerf.

I'd prefer to welcome current GP to the club with Yorick Mordekaiser Azir Maokai Illaoi Ziggs Jinx Sion and a bunch of others. There should be a seat free at the clubhouse, now that Khazix is starting to feel too viable for them ;P

Then having a somewhat more viable version of GP that does not get to use the barrels and is easier because he's a Q spam bot after his one barrel chain.

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So here we go. Keep the gold income nerf as it was (4 at all ranks) Reduce barrel armor pen. Change barrel armor pen to %bonus armor pen. Reduce barrel base damage. Reduce Q base damage. Treat Q like a ranged basic attack, to kill his synergy with Bandit and Grasp of the Undying. Reduce base AD. (This one should be done with care though, because Triforce is kinda his core item.) Reduce R damage. Reduce R damage by a lot BUT add a low AD ratio. (the AD from his core items should bring the damage up to normal, this should make it easier to shut GP down in lane.) Reduce R range. His ultimate is a global. Giving it a maximum range at the first 2 ranks and global at rank 3 would reduce his global pressure in early. Change E damage so a % of the damage is applied as an over time burn. (Matches thematically. It should also give supports time to heal 'em up and stuff.) Change W %missing health healing to 11/12/13/14/15 from 15 at all ranks. Up Q CD by 1 sec. (might have more impact than you might think.) Reduce crit damage on barrels.

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Changes with compensation to shift his power.

Take A LOT of the damage, crit damage and armor pen of his barrels, but double the crit chance ONLY on the barrels. This will make his crit barrels a lot more reliable, but also a lot weaker. I think that should be easier to balance. Change E damage so a % of the damage is applied as an over time burn. I also said this one in the straight up nerfs, but this allows a synergy with item 3071

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These are just my thoughts, I hope Riot will consider changing GP in a different way. Apologies for the salt I've been spreading on the boards, and have a good day. summoner 31

9 Comments

Madra1 votes

I like how GP can dick around with his barrels until one finally hits, follow up with his R and the whole team fight that follows just feels like a victory lap.

Sahn Uzal1 votes

Barrels should be somewhat forgiving. They can be dodged and they can be destroyed. I could even live with 4 barrels, propably. But IMO one attempt to a barrel chain on a 40 second cooldown is just not enough. Reducing the damage on barrels and cannon barrage should also help with, what you described as ''the whole team fight that follows just feels like a victory lap.'' summoner 31

Troiann1 votes

The barrel chain is an instant teamfight win if you land it. No shit it should have a long cooldown.

Sahn Uzal1 votes

Blitzcrank's hook doesn't have a 40 seconds cooldown either, does it? And GP's barrels have a kinda long cooldown, considering he usually needs 3 for one chain.

He deserves nerfs, don't get me wrong here. But ruining his playstyle is not the way. Every single GP player hates it, and (I assume) atleast a part of them play GP because they like GP, not because he is broken. I like playing GP, I'd be ok with a weak version of him. But changing his playstyle is not right imo. summoner 31

Troiann1 votes

The problem with blitzcrank is all his power is frontloaded into the hook so he absolutely has to have a lower cooldown on it. Even then at max rank it's at like an 11 second CD with CDR.

But yes people don't like blitzcrank for a reason. Morgana too. Their one skillshot that happens to land by sheer luck can instantly win a game.

Sahn Uzal1 votes

Now let's be honest. If getting hit by a GP barrel wasn't as punishing. It wouldn't be as gamechanging, would it?

It would be cool if some of the nerfs I noted would go through, but also some of the compensation changes. It would allow GP to itemise differently, but play the same. summoner 31

Troiann3 votes

I think the nerfs are too much yeah, but I'm just stating the reasoning behind it.

That and I keep getting PTSD the last time I got crit by a 1500 barrel and got fucked over so hard I cried for like half an hour straight.

Sahn Uzal1 votes

I can see the reasoning, but that doesn't make it right to me, if you know what I mean. When I used blitz as an arguement, I had the value of his hook for his total kit in the back of my head :P

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People seem to think Barrels can 100-0 people though. It actually annoys me, I was practicing my barrel mechanics in a custom game for a whole hour. item 3078 item 3031 item 3031 item 3031 item 3508 item 3072 This was my build. Zilean bot with item 3089 item 3040 item 3020 item 3174 (was a beginner bot, didn't use seraphs) One barrel dealt 75% of his HP when I had Baron, 5th dragon and red pot on top of that build.

I finished that custom game, you can take a look at ''largest crit'' in my history. summoner 31

Photos of Ghosts1 votes

Well Blitz has an AoE 100% AP silence.

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