Unpopular league opinions

koshkyra··2 votes·779 views

DISCLAIMER: Do. Not. Read this post if you are going to attack me for just disagreeing with you. I called it "unpopular opinions" for a reason.

1: Assassins 100-0ing people is okay. It's literally their job to burst the squishies. Why do people get so triggered by a 5/0 LeBlanc, talon, etc killing them when they bought 0 defensive items against them and were alone/without their team?

2: Toplane does not have 0 impact on the game. Idk how people say this when a 7/0 camille/irelia/jarvan etc is literally game over for your team. Toplane does not impact the game any less than midlane does and people aren't complaining about midlane having no effect.

3: Thresh is not the epitome of balance and skill expression. Seriously if this champion lands one hook on your botlane, the lane is over. You cannot win it past that point unless you have morg, lulu, or your jungler camps you.

4: Being a noob-friendly champion doesn't make them "braindead." Clear examples of this: Lux Ashe Annie Soraka. All of these champions, yes, have very low skill floors, but they come with very high skill ceilings (annie is debatable.) Everything in Lux's kit is a skillshot, Soraka is heavily punished by poor positioning, Ashe is one of the most "strategic" champions in the game, and Annie has a very short range and is reliant on timing. Stop calling them "braindead champions" just because they are easy for beginners to pick up and do well with.

5: Ryze does not deserve all the attention he is getting just because he has "potential." There are so many champions who could use reworks way more than Ryze and have way better "potential" (if that even means anything) than Ryze. Stop defending him, he is a shit design.

6: LotPK (poro king) and Ascension were not "every single week" when RGM's were a thing. I dont know where this meme originated from, but Legend of the Poro King (LotPK) and Ascension were not by any means "always the RGM". Ascension is somewhat debatable but LotPK we saw like 3 times in total last year and people needed to shut up about it.

7: There is not too much CC in the game, there is just too much on specific champions. There is not too much CC in this game by any means. Some champions just have way too much CC for how easy they can apply and stack it. Example: Ornn Morgana Leona, who just have to press one button and instantly the enemy cannot do anything for like 3–4 seconds. Non Example: Taliyah Ashe Zyra, who have to land multiple abilities in a row to cc someone, or give up damage for their CC.

8: Movement-Speed boosts ARE a form of mobility, with some exceptions. Idk why people only count dashes/blinks/teleports etc as forms of mobility, but movement speed boosts ARE a form of mobility and in some cases they are even more effective than dashes. Some exceptions, however, are TaliyahMissFortune and item 3117 supports who need to be out-of-combat for their boosts.

9: Anivia is overpowered. This one is pretty debatable but i just think she has way too much burst for how much DoT her ult provides, as well as her being basically unkillable in the early game while scaling really hard into the lategame.

10: Zoe is not a horrible champion design, she just has an overloaded (NOT overpowered) kit. Imo Zoe was never a bad champion design, she was actually really creative, fun, and had great skill expression. However, she just has way too much stuff in her kit which makes her incredibly unfun to play against. Her ult range is pretty dumb for it's nonexistent cooldown and gaurunteed safety, her bubble is too fast for how it basically gauruntees your death, and her Q has way too much burst for how much the rest of her kit compliments it.

11: Syndra should be kept unviable until she gets a power-shift from her ultimate to the rest of her kit. Self-explanatory.

That's the end of my unpopular opinions list. Don't attack me just because you disagree with something that is literally labeled "unpopular opinions." Thanks for reading.

1 Comments

JarodDempsey1 votes

1: it's more about how when theyre like 3/1 can 80-90 to 0 a squishy with like a middle defence item while theyr near 1-2 of their teammates and get out scott free thats the problem. That and in leblancs case she can 100-0 someone with like 1.5 mr items at late game while theyre in the middle of their team and then get out with like 0 damage (or at least thats how bad she was last i saw her but i havent seen her in quite a while)

2: aside from some high damage high survivability champs like nasus and darius and yorick who can just farm all game and then roll everyone, it probably does take them being 7/0 for top lane to be super impactful. Using a super fed person as an example was nonsensical because any lane who is that far ahead is super impactful on the game.

3: I wouldnt say the lane is over, maybe if hes with a kalista since they have crazy early damage and then yeah it could be over. I would generally agree with this point thouhg mostly bc grabs are unhealthy in their current skills, mostly because they can pull through solid objects and also because hitboxes are just garbage.

4: agree

5: i havent seen ryze attention. I think his most recent rework was a shitty disappointment and that he does have the potential to have a way cooler kit (changing spells in his kit at base since theyre just runes in his scroll would be a great new direction imo) and he could get a rework but at this point hes had so many that there are so many other champs that need one before him. In short i agree with this point as well.

6: almost never play rotating game mode so idk bout this

7: I wouldnt necessarily say theres too much cc either but the frequency of champions with cc (especially hard) and the frequency you see it in any given lane has risen a fuck ton in the last like 3+ years, basically every champ released has one or more forms of hard cc now. Champions with a lot arent necessarily a problem, morg and leona were designed to fill the roles of catching or at least to and it is bc of their cc. Leona like blitz could do without one of their cc's since 3 is just too much imo but morg only has 2 and one is well telegraphed. Ornn isanother story, his cc is mostly justtoo easy to proc and too spammable. I think once riot updates all outdated champs to have either cc and or some real mobility it wont be as much of an issue (i was a nunu main for quite a while and stil play him occasionally, i feel the pain of leagues current cc meta all to well T_T)

8: the rpoblem with movement speed boost is that theyre often too little to get a target out of the danger zone in time which makes them effectively useless in the vast majority of situations where blinks/dashes/jumps axcel. Also most blinks, dashes, and jump can get you over/through impassible objects where ms buffs are completely useless. Especially considering how common slows are and the need to be able to quickly dodge all the hard cc from point 7, i understand why most people dont include most ms buffs in mobility.

9: yeah i can see this, i dont see her much in the games i play but i can see what you mean from the few times ive seen her.

10: ehh idk, zoe was definitely op before nerfs now shes still not great. I agree she does way too much stuff, off screen nuke is just unhealthy for the game, was/is the speed of her (strong) cc. That combined with true damage really puts her over the edge for me.

11: I'm worried theyll give her the zed treatment by vastly lowering her ult cooldown which would be bad for everyone imo. The prevalence of zhonyas effected her nagatively as it did zed but she still puts out a lot of damage, i think it'd be nice to see a bit less damage on of of her skills for it having an effect at longer ranges. Likely something with her pickup skill. I dont play her often so im not entirely sure what she needs but i play against her often enough to know that aside from generally clunky mechanics in the the rest of her kit (not ult) she still puts out enough damage if you get within her range.

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