Nerf Yasuo
From the name of the title, you can easily guess what this is about. This is about a character whom I strongly believe and know for a fact is out of line. This character is one I feel is the exact opposite of a champion that once dominated the meta for a long time in this game, Master Yi. Whereas more than 65-75% of the champion roster hard counters him, for Yasuo it's the exact opposite with only a very select few abilities/champions that are capable of stopping him. Yasuo is a champion that has been claimed to take "skill" to play, but that in itself is a falsehood. If a player dedicates enough time to one character, they can become a god with the character and still be terrible with others. All it takes for a Yasuo player to be good is know-how of the game, how to use the character, what to build on him, and what runes to use. Other than this, their isn't much you can call actual "skill."
Example: Another game I play had a similar claim placed on another character saying they took "skill" and yet it wasn't actually true. This game is called Overwatch and the character is Widowmaker. This character is absolutely hated in the game for out-of-fight sniping that other characters are not capable of. Widowmaker is similar to Yasuo in the fact that if you play them enough, you can become a god at them while still being bad with others. Skill isn't much of a factor with either of them if all you do is dedicate time and knowledge to one specific character. In Overwatch, even the pros called Widowmaker "no fun" and "out-of-line."
"Why not ban him if you don't like playing against him so much?" There are other champions in this game that are as much a nightmare to play against and should be banned no matter what, as I mentioned one of them earlier, Master Yi.
"What should be done?" Despite being a champion that supposedly takes "skill", as claimed by Riot, he's still out of line and incredibly undesirable to play against. This fact is also justified by his ban rate. The character needs to become something that's more "high risk, high reward" rather than "low risk, high reward." If and when balance changes do decide to be applied to the character, i'd highly advice going for his abilities and items that sustain and protect him. Namely the wind wall, which is responsible for preventing a large number of champions from hard countering him, successfully fighting him, and massively lowering the risk of playing the character itself.
I also implore this to you as well RIOT, please consider re-balancing your entire roster and establishing what a another person posted once before as a "foundation", "a constant", or as simply put "a guideline to follow" in order to keep champions and new ones that come into the game from overstepping that boundary. This will make it easier to balance these characters and keep them reasonable to play as, with, or against.