Nerfs to Runes Electrocute, Conqueror and Possibly others...

JoshTGW··2 votes·845 views

For a while now, I've noticed that more and more players are using these runes, especially for champions that get banned somewhat often, namely ZedZed , TalonTalon , YasuoYasuo , KatarinaKatarina , AkaliAkali , and others that can do rapid and quick successive damage. People are claiming it's not the characters that are overpowered, maybe for some that's the case, but not for others. As for what's actually causing it, it's more than likely the runes. The runes allow for certain characters to do way too much damage and i feel that nerfs to the runes Conqueror, Electrocute and others like them are absolutely required for future game balance. As for what those nerfs should be I'm not completely certain. However, if I'd suggest one, I'd say that all runes across the board need some kind of reduction of about 5-10% in effectiveness.

1 Comments

ZephyrDrake2 votes

So... if you nerf all the runes equally then what did that even do? Some runes are more defensive than others while others are more on the offensive side of things. Also any % reduction isn't going to impact every runes equally and depending on the % amount it might not even do anything to the runes at all. Broad % reductions/increases don't really do what you think it'll ever do. It'll always affect some things way more than others

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