those ekko nerfs are completely useless

Critmaster Garen··2 votes·590 views

youre nerfing the least reliable and least problematic parts of his kit, while leaving everything frustrating about him intact.

the lock out time on his passive?

the return damage on timewinder, while still buffing the ap ratio, which effecively buffs the initial damage on his q? you know, that part people actually get hit by?

the stun duration on his w? seriously? the easiest part of his kit to avoid?

what happened to removing the slow on his passive, and adding some ap ratios to his utility?

6 Comments

Kanzler5 votes

Because even though AP ekko is perfectly healthy, they are nerfing the passive lockout because of tank ekko.

They honestly should just admit to themselves that a utility assassin was, while interesting, a failure, and just balance him as an ap juggernaut instead of trying to force the assassin play style with his current kit.

I love playing ap ekko but he just won't be playable because of the nerfs to keep tank ekko away.

Critmaster Garen2 votes

{quoted}

Because even though AP ekko is perfectly healthy, they are nerfing the passive lockout because of tank ekko.

They honestly should just admit to themselves that a utility assassin was, while interesting, a failure, and just balance him as an ap juggernaut instead of trying to force the assassin play style with his current kit.

I love playing ap ekko but he just won't be playable because of the nerfs to keep tank ekko away.

juggernauts arent mobile.

other than that, they need to make changes to his innate damage and remove utility, and then they can actually balance him as an assassin.

Miraweave1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=T8EFrXtb,comment-id=00000000,timestamp=2016-05-25T17:00:34.030+0000)

juggernauts arent mobile.

other than that, they need to make changes to his innate damage and remove utility, and then they can actually balance him as an assassin.

Remove the slow from his passive, or remove the passive from his W.

Cenobite Azaziel3 votes

Or they could remove his shield. A skill that can slow, stuns in aoe and gives him a shield. His kit is way to overloaded.

USG Failsawce2 votes

I still don't understand why they can't simply nerf his utility to scale with ap...

It was suggested ad nauseam, well received by the community, and they did it on pve... also well received... then they reverted it and did all these other changes instead. like wtf

ZT Xperimentor1 votes

They need to nerf his executes; seriously who thought it was a good idea to give a hyper mobile & safe assassin, more than 1 execute?

For those of you who want to prove me wrong, read his kit; his passive is better than a bonus lich bane on 3rd hit (he has decent attack speed), his W deals escalating damage against lower health champs, and his E is basically an extra lich bane hit with a blink. Not only is he near uncatchable/inescapable, but he gets so much damage without AP and can easily instakill full health targets with AP.

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