Why are we making Yi's power even more situational?
(Summary of Yi changes here)
(ignoring the base health regen adjust for every champion in the patch) Alpha Strike (Q) cost lowered from 70/80/90/100/110 to 70/75/80/85/90
Meditate (W) Cooldown lowered from 35 to 25 Healing per second lowered from 30/50/70/90/110 to [20 - 80] [Removed] No longer amplifies healing based on missing health [New Effect] If full channel succeeds, next 3 attacks restore [30 - 50 (+20% bonus AD)] health and reduce the remaining cooldown of his other abilities by 1 second
(Analysis of the changes)
They're reducing manacost on Q (which does almost nothing, his problems are not tied with mana) The meditate CD is reduced, that's cool. The meditate is NERFED on value, pretty harshly ! Not only the base values are nerfed, but the % increase, which is extremely noticeable, is literally removed. Meditate as a sustain tool is now garbage. It is only viable if somehow your opponents are stupid enough to let you meditate all the way through, for a garbage reward of a bit of healing and 3s off abilities, which is only useful on Q, really, and barely does anything.
(Analysis of Yi's problems)
The nerfs to his R a while ago are still affecting his viability dramatically. His R has a stupid high cooldown and it's fucking on his availability on ganking, or literally doing anything on the map. The base duration of only 7s, compared to 10 previously, is making him useless if he gets cced a bit and doesn't kill anyone, because the ult runs out and Yi's like the worst champion in the game without his ult. The duration amplification of 7s to compensate doesn't help, it's just overkill at this point and too situational. The ult + E duration amplification on W is cool, but very situational and playable around. It makes Yi even more gimmicky and easy to play around.
The base stats changed were so bad for him and destroyed both his earlygame and lategame. Changing what you usually got in runes before (AS reds + quints ; armor/lvl, mr/lvl) to AD and flat armor, almost the worst runes you could take before, hurt him a lot. His jungle clearing, early game all inning, and lategame survivability are tremendously hurt.
The runes reforged didn't help him at all. The availability of high burst damage makes him extremely susceptible to just getting oneshot and not doing anything. Lethal tempo is a bit slow to proc, and doesn't cut the deal. press the attack is garbage, fleet footwork doesn't help him at all. In other trees, no other keystone really helps him that much either.
(Conclusion)
So the "buff" Riot suggests is a situational change on W that almost does nothing and requires your opponent to be stupid and not interrupt the channel? Yeah sure.
Can we please give the changes to someone that knows what he's doing and is not launching dice to have random changes? No seriously, it's embarassing at this point. Thank you.
, or even
powerspike.