I found what I think should be the new Enchanter Meta
Okay. I've been playing with the Presence of Mind Sub Rune on Precision for awhile now.
On
etc, I Used to run these runes:
Sorcery: Aery Manaflow Band/Ultimate hat/occasionally Nullifying Orb. Transcendence Gathering Storm.
Domination Variable combinations of Ravenous/Relentless Hunter, Eyeball, Cheap Shot, and Taste of Blood.
Worked well..... but I found a meta that seems to work FAR better:
Instead of Domination, I'm going Precision.
But the combos I'm finding insane are not the ones I originally thought in Presence of Mind + Cut Down.
In Fact, Cut Down + Legend Tenacity is running better. Presence of Mind + Legend Tenacity is running better.
Imagine a
who has 51% Crowd Control Reduction. In non Knockup games, that's insane, and that's exactly what I'm finding out. It gives a new feeling to the context of "Slippery fish" and all it takes is
+ Legend Tenacity, and being a support charges Legend: Tenacity rather quickly on Nami especially, because Nami is good at sealing kills or getting adcs to seal kills. Participation in 10 kills charges it, and Nami averages about 30+ a game.
I can literally face-fight a Warwick, because the cc is so drastically reduced. Or 1v1 a Twitch. It makes Nami feel like Season 4......
My first game trying it I went 34.8k damage, 36k heals, because I simply couldn't be shut down if I aimed my bubbles right. Was 1v1ing a
as well. She just couldn't root me long enough to matter.
Try it sometime Supports. You'll love the CC reduction.
because his E is so limited.
where his W gave him (+30%) Tenacity +
(+30% upon being triggered).
,
,
, active items are a trap.
I don't know what people see in it on champs that already have AP scaling heals. I've played Support since long before it was created, and it gives the same heal averages as an AP build, while nerfing kits. It also makes the Support vulnerable to Coup Des Grace, Cut Down, and
as well as various % damage attacks like those from
,
,
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,
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, etc.
still are tooltipped to buy
when in fact, in most matchups,
is not a trap, in fact more often than not it's the best single item for an enchanter support to directly increase their role effectiveness.
which is dramatically better. Ask yourself how many times
because it's an incomplete item investment that can be sold late game. Mikhael's is much more penalizing to backtrack, and does more to put offensive stats behind.
or
ult
not have to have my allies almost die to get some stacks always heal more have more cdr scale my other spells that arent just my heal fix my mana problems and later on in the game get a shield to protect me because 30 magic resist is doing jack.
generally isn't considered a healer, even though he has a heal skill; His BASE Heal is almost nonexistent on Q; You have to scale it up with AP to be effective)
are all really good items to have on shorter cooldowns.
, I soloed a
All are both AP and Move speed and CDR.

are all 20% CDR
and still have a ton of other options cause bruiser and tank items are watered down with cdr . While mages do have Cdr options they are objectively worse than Just raw ap options once you have reached the cap while bruiser and tank items are all bad just that with Trancendence you can stack the best of the bad items and get extra out of it. hell you can even dip into what used to be bruiser items but got locked off as adc items now
/ 
's Wall
's Stun